My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Goblins Archers Balloon
Zap
Goblins Archers Balloon
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mini P.E.K.K.A Balloon P.E.K.K.A
Fireball
Archers Balloon
Poison
Archers Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Mini P.E.K.K.A Freeze Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Mini P.E.K.K.A Balloon P.E.K.K.A
Arrows
Balloon P.E.K.K.A Archers Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Archers Arrows The Log
Freeze
Balloon Arrows
Balloon
Arrows Freeze Archers The Log
P.E.K.K.A
Arrows Archers The Log
The Log
Mini P.E.K.K.A Balloon P.E.K.K.A

Defense Synergies 2 9

Goblins
Archers Freeze The Log
Archers
Goblins Mini P.E.K.K.A P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Arrows Freeze
Freeze
Goblins Mini P.E.K.K.A
Balloon
P.E.K.K.A
The Log Archers Arrows
The Log
Mini P.E.K.K.A P.E.K.K.A Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A P.E.K.K.A Goblins The Log
Mini P.E.K.K.A P.E.K.K.A Goblins Archers Freeze
Mini P.E.K.K.A P.E.K.K.A Goblins
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Freeze The Log Goblins Archers
Archers Arrows Freeze
Arrows P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblins
Goblins Archers Mini P.E.K.K.A
Goblins Archers Arrows Freeze The Log
Arrows Archers
Mini P.E.K.K.A P.E.K.K.A Freeze The Log
Goblins Arrows Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Goblins Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Goblins Archers The Log
Arrows Freeze The Log Archers
Mini P.E.K.K.A P.E.K.K.A
Goblins Archers Arrows Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers P.E.K.K.A
Archers Arrows Mini P.E.K.K.A The Log
P.E.K.K.A Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A
Arrows Archers Freeze
Mini P.E.K.K.A P.E.K.K.A Goblins Archers
Mini P.E.K.K.A P.E.K.K.A
Freeze P.E.K.K.A Goblins Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A
Archers
Goblins Archers Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Arrows Archers Mini P.E.K.K.A Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Freeze The Log
Arrows The Log
Arrows Freeze
Archers Arrows The Log
Arrows The Log Freeze
Arrows The Log
Goblins Mini P.E.K.K.A
Arrows The Log
Archers Arrows
The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Freeze
Mini P.E.K.K.A
Arrows The Log
Arrows Freeze
P.E.K.K.A
Arrows The Log
Archers Freeze
Archers Arrows
Freeze
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
P.E.K.K.A
Freeze The Log
Freeze The Log

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