My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer Witch
Zap
Witch
Barbarian Barrel
Knight Barbarians Musketeer Witch
The Log
Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Musketeer Witch
Fireball
Barbarians Musketeer Witch
Poison
Barbarians Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Fireball Musketeer Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Knight
Knight
Musketeer Arrows Fireball Witch The Log
Barbarians
Fireball
Arrows Knight Giant The Log
Musketeer
Knight Giant The Log
Giant
Arrows Musketeer Fireball Witch The Log
Witch
Knight Giant
The Log
Knight Fireball Musketeer Giant

Defense Synergies 3 8

Arrows
Knight Barbarians Fireball
Knight
Musketeer Arrows Fireball Witch The Log
Barbarians
Arrows
Fireball
The Log Arrows Knight Musketeer
Musketeer
Knight The Log Fireball
Giant
Witch
Knight The Log
The Log
Fireball Musketeer Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer The Log
Barbarians Knight Musketeer Witch The Log
Barbarians Witch Knight Musketeer
Barbarians Witch Knight Musketeer
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Musketeer
Musketeer Arrows Fireball Witch
Arrows Barbarians Fireball Musketeer The Log
Barbarians Witch Musketeer
Knight Barbarians Musketeer
Barbarians Witch Arrows Knight Fireball Musketeer The Log
Arrows Musketeer Fireball Witch
Barbarians Knight Fireball Musketeer Witch The Log
Fireball Arrows Barbarians Witch The Log
Barbarians Knight
Barbarians Fireball The Log
Barbarians Arrows Knight Fireball Musketeer Witch
Arrows Fireball Knight Barbarians Musketeer Witch The Log
Arrows Witch The Log Knight Barbarians Fireball Musketeer
Barbarians Musketeer
Arrows Knight Barbarians Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Witch
Fireball Arrows Knight Musketeer The Log
Barbarians Knight Musketeer Witch The Log
Knight Barbarians Fireball Musketeer The Log
Barbarians Knight Musketeer Witch
Arrows Fireball Musketeer Witch
Knight Barbarians Fireball Musketeer Witch
Knight Barbarians
Knight Barbarians Fireball Witch The Log
Witch Barbarians Musketeer
Knight Barbarians Musketeer Witch
Arrows Barbarians Fireball The Log
Barbarians Knight Fireball Witch
Barbarians Fireball Musketeer Witch
Barbarians Witch Knight Fireball Musketeer The Log
Arrows Barbarians Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Knight Barbarians Fireball Musketeer The Log
Fireball Arrows The Log
Arrows Fireball Musketeer Witch
Arrows Musketeer Witch The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Musketeer
Arrows Knight Fireball Musketeer The Log
Fireball Arrows Musketeer
Knight Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer Witch The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball Witch The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Barbarians Fireball Musketeer The Log
Arrows The Log Fireball Witch
Witch
Arrows Fireball The Log Musketeer Witch
Fireball Arrows Musketeer Witch The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Barbarians Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows The Log Fireball
Fireball Knight Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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