My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider
Fireball
Minions Elite Barbarians Hog Rider
Poison
Minions
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Minions Valkyrie Hog Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Minions

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Lightning
Minions
Hog Rider Rage Elite Barbarians Valkyrie
Elite Barbarians
Arrows Valkyrie Rage Minions Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Minions
Hog Rider
Arrows Minions Valkyrie Rage Lightning The Log Elite Barbarians
Rage
Minions Elite Barbarians Hog Rider
Lightning
Hog Rider Arrows
The Log
Hog Rider Elite Barbarians

Defense Synergies 2 6

Arrows
Valkyrie Lightning
Minions
Valkyrie The Log
Elite Barbarians
Valkyrie The Log
Valkyrie
Minions Elite Barbarians Arrows The Log
Hog Rider
Rage
Lightning
Arrows The Log
The Log
Minions Elite Barbarians Valkyrie Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Valkyrie The Log
Elite Barbarians Minions Valkyrie The Log
Minions Elite Barbarians Valkyrie Lightning
Elite Barbarians Minions Valkyrie
Lightning Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Minions Valkyrie
Minions Lightning Arrows
Lightning Arrows Valkyrie The Log
Minions Elite Barbarians
Elite Barbarians Valkyrie
Minions Valkyrie Arrows The Log
Arrows Minions
Minions Elite Barbarians Valkyrie Lightning The Log
Valkyrie Arrows Minions The Log
Elite Barbarians
Elite Barbarians Lightning The Log
Arrows Minions Elite Barbarians Valkyrie
Arrows Minions Elite Barbarians Valkyrie The Log
Arrows Valkyrie The Log Minions
Elite Barbarians
Valkyrie Arrows Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Arrows Elite Barbarians Valkyrie Lightning The Log
Minions Elite Barbarians Valkyrie Lightning The Log
Valkyrie Lightning Elite Barbarians The Log
Elite Barbarians Valkyrie
Arrows Minions
Minions Elite Barbarians Valkyrie Lightning
Elite Barbarians Valkyrie
Lightning Minions Elite Barbarians Valkyrie The Log
Minions Elite Barbarians Valkyrie
Lightning Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Lightning Valkyrie
Valkyrie
Elite Barbarians Minions Valkyrie Lightning The Log
Arrows Minions Valkyrie Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Minions Elite Barbarians
Lightning Arrows Valkyrie The Log
Lightning Arrows
Lightning Elite Barbarians The Log
Lightning Arrows Minions
Lightning Arrows Elite Barbarians The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Minions Lightning
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Lightning Minions The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Lightning
Lightning Arrows The Log
Lightning Arrows The Log
Elite Barbarians Lightning Arrows
Lightning Minions
Lightning Elite Barbarians
Lightning Arrows The Log
Lightning Arrows
Arrows Lightning The Log
Lightning Minions
Lightning Arrows
Arrows The Log
Lightning Valkyrie
Arrows The Log Lightning
Lightning Arrows
Elite Barbarians
Minions Elite Barbarians Lightning The Log
Lightning
Lightning The Log

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