My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers Musketeer Baby Dragon Witch
Zap
Spear Goblins Archers Witch
Barbarian Barrel
Spear Goblins Archers Musketeer Witch
The Log
Spear Goblins Archers Musketeer Witch
Earthquake
Spear Goblins Archers Witch
Arrows
Spear Goblins Archers Witch
Royal Delivery
Spear Goblins Archers Musketeer Baby Dragon Witch
Fireball
Archers Musketeer Baby Dragon Witch
Poison
Spear Goblins Archers Musketeer Witch
Lightning
Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Arrows Musketeer Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Baby Dragon
Archers
Arrows Giant Baby Dragon
Arrows
Giant Archers
Musketeer
Giant Baby Dragon The Log
Giant
Arrows Musketeer Spear Goblins Archers Baby Dragon Witch The Log
Baby Dragon
Spear Goblins Archers Musketeer Giant Witch
Witch
Giant Baby Dragon
The Log
Musketeer Giant

Defense Synergies 1 12

Spear Goblins
Archers Arrows Musketeer Baby Dragon The Log
Archers
Spear Goblins Baby Dragon Witch The Log
Arrows
Spear Goblins
Musketeer
The Log Spear Goblins Baby Dragon
Giant
Baby Dragon
Spear Goblins Archers Musketeer Witch The Log
Witch
Archers Baby Dragon The Log
The Log
Musketeer Spear Goblins Archers Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Baby Dragon The Log
Musketeer Witch The Log
Witch Archers Musketeer
Witch Musketeer
Arrows The Log
Arrows The Log Spear Goblins Archers Musketeer Baby Dragon
Musketeer Spear Goblins Archers Arrows Baby Dragon Witch
Arrows Musketeer Baby Dragon The Log
Witch Musketeer
Spear Goblins Archers Musketeer
Archers Witch Spear Goblins Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Spear Goblins Archers Baby Dragon Witch
Musketeer Witch The Log
Arrows Baby Dragon Witch The Log
The Log
Arrows Musketeer Witch
Arrows Spear Goblins Archers Musketeer Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Spear Goblins Archers Musketeer
Musketeer
Spear Goblins Archers Arrows Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Witch
Archers Arrows Musketeer Baby Dragon The Log
Spear Goblins Musketeer Witch The Log
Musketeer The Log
Musketeer Witch
Arrows Archers Musketeer Baby Dragon Witch
Spear Goblins Archers Musketeer Witch
Spear Goblins Baby Dragon Witch The Log
Witch Musketeer
Musketeer Witch
Arrows The Log
Witch
Archers Musketeer Baby Dragon Witch
Witch Spear Goblins Archers Musketeer Baby Dragon The Log
Arrows Archers Musketeer Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Musketeer The Log
Arrows Baby Dragon The Log
Arrows Spear Goblins Musketeer Baby Dragon Witch
Archers Arrows Musketeer Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log
Musketeer
Arrows Musketeer The Log
Archers Arrows Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Spear Goblins Arrows Musketeer Baby Dragon Witch The Log
Arrows Musketeer Baby Dragon The Log
Arrows
Archers Arrows Musketeer Baby Dragon The Log
Arrows Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Arrows
Musketeer The Log
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon Witch
Witch
Arrows The Log Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon Witch The Log
Arrows Musketeer Baby Dragon The Log
Archers Arrows Musketeer Baby Dragon Witch
Musketeer Witch
Arrows Musketeer The Log
Arrows
Arrows The Log
Spear Goblins Archers Musketeer Witch
Archers Arrows Musketeer Baby Dragon Witch
Arrows The Log
Musketeer Baby Dragon
Arrows The Log Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon Witch The Log
Musketeer Witch
Musketeer Baby Dragon Witch The Log

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