My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Lava Hound
Giant Snowball
Minions Barbarians Flying Machine Baby Dragon Miner Lava Hound
Zap
Minions Flying Machine Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions Flying Machine Lava Hound
Royal Delivery
Minions Barbarians Flying Machine Baby Dragon Miner Lava Hound
Fireball
Minions Barbarians Flying Machine Baby Dragon Lava Hound
Poison
Minions Barbarians Flying Machine Lava Hound
Lightning
Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Flying Machine Baby Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Miner
Minions
Miner Lava Hound Baby Dragon
Barbarians
Flying Machine
Lava Hound Baby Dragon
Baby Dragon
Lava Hound Minions Flying Machine Miner
The Log
Miner
Miner
Minions Lava Hound Arrows Baby Dragon The Log
Lava Hound
Arrows Minions Flying Machine Baby Dragon Miner

Defense Synergies 0 8

Arrows
Barbarians
Minions
Flying Machine Baby Dragon The Log
Barbarians
Arrows
Flying Machine
Minions Baby Dragon The Log
Baby Dragon
Minions Flying Machine The Log
The Log
Minions Flying Machine Baby Dragon Miner
Miner
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Baby Dragon The Log
Barbarians Minions Flying Machine The Log
Barbarians Minions
Barbarians Minions
Arrows Barbarians The Log
Arrows The Log Minions Flying Machine Baby Dragon
Minions Arrows Flying Machine Baby Dragon
Arrows Barbarians Flying Machine Baby Dragon The Log
Barbarians Minions
Barbarians Miner
Minions Barbarians Arrows Flying Machine Baby Dragon The Log
Arrows Minions Flying Machine Baby Dragon
Barbarians Minions Flying Machine The Log
Arrows Minions Barbarians Baby Dragon The Log
Barbarians
Barbarians The Log
Barbarians Arrows Minions
Arrows Minions Barbarians Flying Machine Baby Dragon The Log
Arrows Baby Dragon The Log Minions Barbarians Flying Machine
Barbarians
Arrows Minions Barbarians Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Flying Machine Baby Dragon The Log Miner
Barbarians Minions The Log
Barbarians The Log
Barbarians
Arrows Minions Flying Machine Baby Dragon
Minions Barbarians Flying Machine
Barbarians
Minions Barbarians Flying Machine Baby Dragon The Log
Barbarians
Minions Barbarians Flying Machine
Arrows Barbarians The Log
Barbarians
Barbarians Flying Machine Baby Dragon
Barbarians Minions Flying Machine Baby Dragon The Log
Arrows Minions Barbarians Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log Miner
Arrows Flying Machine Baby Dragon The Log Miner
Arrows Barbarians Flying Machine The Log
Arrows Baby Dragon The Log
Arrows Minions Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Arrows The Log Flying Machine Baby Dragon
Arrows The Log Miner Flying Machine
Minions
Miner Arrows Flying Machine The Log
Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log Miner
Arrows Minions Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows
Minions
Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log Miner
Minions Baby Dragon The Log
Arrows
The Log
Arrows Barbarians Flying Machine Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Flying Machine Baby Dragon
Minions Flying Machine
Arrows The Log Miner
Arrows
Arrows The Log
Minions Barbarians Flying Machine
Arrows Flying Machine Baby Dragon
Arrows The Log
Miner Flying Machine Baby Dragon
Arrows The Log Flying Machine Baby Dragon
Arrows
Flying Machine
Minions Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon The Log Miner

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