My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Fire Spirit Goblins Spear Goblins Witch
Zap
Fire Spirit Goblins Spear Goblins Royal Giant Witch
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Bomb Tower Witch
The Log
Fire Spirit Goblins Spear Goblins Royal Giant Witch
Earthquake
Spear Goblins Bomb Tower Witch
Arrows
Fire Spirit Goblins Spear Goblins Witch
Royal Delivery
Fire Spirit Goblins Spear Goblins Witch
Fireball
Bomb Tower Witch
Poison
Spear Goblins Bomb Tower Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins The Log Arrows Bomb Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins The Log

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Goblins
Royal Giant
Spear Goblins
Royal Giant
Arrows
Royal Giant
Royal Giant
Fire Spirit Arrows Goblins Spear Goblins Witch The Log
Bomb Tower
Witch
Royal Giant
The Log
Royal Giant

Defense Synergies 1 8

Fire Spirit
Spear Goblins The Log
Goblins
The Log
Spear Goblins
Fire Spirit Arrows Bomb Tower The Log
Arrows
Spear Goblins Bomb Tower
Royal Giant
Bomb Tower
The Log Spear Goblins Arrows
Witch
The Log
The Log
Bomb Tower Fire Spirit Goblins Spear Goblins Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Bomb Tower Goblins Witch The Log
Bomb Tower Witch Fire Spirit Goblins
Bomb Tower Witch Goblins
Arrows Bomb Tower The Log
Arrows The Log Fire Spirit Goblins Spear Goblins Bomb Tower
Fire Spirit Spear Goblins Arrows Bomb Tower Witch
Arrows Bomb Tower The Log
Witch Goblins Bomb Tower
Fire Spirit Goblins Spear Goblins
Goblins Witch Spear Goblins Arrows Bomb Tower The Log
Arrows Spear Goblins Witch
Bomb Tower Fire Spirit Witch The Log
Fire Spirit Bomb Tower Goblins Arrows Witch The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Goblins Arrows Witch
Fire Spirit Arrows Bomb Tower Goblins Spear Goblins Witch The Log
Arrows Bomb Tower Witch The Log Fire Spirit Spear Goblins
Bomb Tower
Fire Spirit Goblins Spear Goblins Arrows Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Witch
Arrows Bomb Tower The Log
Goblins Spear Goblins Bomb Tower Witch The Log
The Log
Witch
Fire Spirit Arrows Bomb Tower Witch
Goblins Spear Goblins Bomb Tower Witch
Bomb Tower
Goblins Spear Goblins Bomb Tower Witch The Log
Witch
Bomb Tower Witch
Arrows The Log
Bomb Tower Witch
Bomb Tower Witch
Witch Goblins Spear Goblins Bomb Tower The Log
Arrows Bomb Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Spear Goblins Witch
Fire Spirit Arrows Witch The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Goblins
Arrows The Log
Fire Spirit Arrows
Fire Spirit The Log
Arrows
Arrows The Log
Spear Goblins Arrows Witch The Log
Arrows The Log
Arrows
Fire Spirit Arrows The Log
Fire Spirit Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Fire Spirit Arrows Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Fire Spirit Spear Goblins Witch
Fire Spirit Arrows Witch
Arrows The Log
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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