My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Musketeer Hog Rider Furnace
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Musketeer Valkyrie Furnace
The Log
Archers Goblin Gang Musketeer Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Musketeer Valkyrie Hog Rider
Fireball
Archers Goblin Gang Musketeer Hog Rider Furnace
Poison
Archers Goblin Gang Musketeer Furnace
Lightning
Musketeer Valkyrie Furnace
Rocket
Musketeer Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Fireball Musketeer Valkyrie Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Gang Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Archers Musketeer Hog Rider Goblin Gang Furnace
Hog Rider
Goblin Gang Fireball Musketeer Valkyrie The Log Archers Furnace
Furnace
Valkyrie Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 5 11

Archers
Valkyrie Goblin Gang Furnace The Log
Goblin Gang
Musketeer Archers Valkyrie Furnace The Log
Fireball
The Log Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie The Log Fireball Furnace
Valkyrie
Archers Musketeer Goblin Gang Fireball Furnace The Log
Hog Rider
Furnace
Archers Goblin Gang Musketeer Valkyrie
The Log
Fireball Musketeer Archers Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log
Goblin Gang Musketeer Valkyrie Furnace The Log
Goblin Gang Furnace Archers Musketeer Valkyrie
Goblin Gang Musketeer Valkyrie Furnace
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Archers Musketeer Valkyrie Furnace
Musketeer Furnace Archers Goblin Gang Fireball
Fireball Musketeer Valkyrie The Log
Goblin Gang Musketeer Furnace
Goblin Gang Archers Musketeer Valkyrie
Archers Goblin Gang Valkyrie Fireball Musketeer Furnace The Log
Musketeer Archers Goblin Gang Fireball Furnace
Furnace Goblin Gang Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Goblin Gang Furnace The Log
Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Goblin Gang Fireball Musketeer Valkyrie Furnace
Fireball Archers Goblin Gang Musketeer Valkyrie Furnace The Log
Valkyrie Furnace The Log Archers Fireball Musketeer
Musketeer
Goblin Gang Valkyrie Archers Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Furnace
Fireball Archers Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Musketeer Valkyrie Furnace The Log
Goblin Gang Valkyrie Fireball Musketeer The Log
Goblin Gang Musketeer Valkyrie
Fireball Furnace Archers Goblin Gang Musketeer
Goblin Gang Archers Fireball Musketeer Valkyrie Furnace
Valkyrie
Fireball Valkyrie The Log
Goblin Gang Musketeer
Musketeer Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie
Archers Fireball Musketeer Valkyrie Furnace
Goblin Gang Archers Fireball Musketeer Valkyrie Furnace The Log
Valkyrie Archers Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Furnace The Log
Fireball Musketeer Furnace
Archers Musketeer Furnace The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Archers Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Archers Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Furnace
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer Furnace
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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