My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Graveyard
Giant Snowball
Skeletons Goblins Archers Musketeer Princess Graveyard
Zap
Skeletons Goblins Archers Princess Graveyard
Barbarian Barrel
Skeletons Goblins Archers Musketeer Valkyrie Princess Graveyard
The Log
Skeletons Goblins Archers Musketeer Princess Graveyard
Earthquake
Skeletons Archers Graveyard
Arrows
Skeletons Goblins Archers Princess Graveyard
Royal Delivery
Skeletons Goblins Archers Musketeer Valkyrie Princess Graveyard
Fireball
Archers Musketeer Princess
Poison
Archers Musketeer Princess Graveyard
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Archers Princess Musketeer Valkyrie Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Archers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Graveyard
Musketeer
Valkyrie The Log Graveyard
Valkyrie
Archers Musketeer Graveyard Goblins
The Log
Musketeer Princess Graveyard
Princess
The Log
Graveyard
Valkyrie Archers Musketeer The Log

Defense Synergies 4 11

Skeletons
Musketeer Archers The Log Princess
Goblins
Archers Musketeer The Log Princess
Archers
Valkyrie Skeletons Goblins The Log
Musketeer
Skeletons Valkyrie The Log Goblins
Valkyrie
Archers Musketeer The Log Princess
The Log
Musketeer Skeletons Goblins Archers Valkyrie Princess
Princess
Skeletons Goblins Valkyrie The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Skeletons Goblins Musketeer Valkyrie The Log
Skeletons Goblins Archers Musketeer Valkyrie
Skeletons Goblins Musketeer Valkyrie
Valkyrie The Log Princess
The Log Skeletons Goblins Archers Musketeer Valkyrie
Musketeer Archers Princess
Musketeer Valkyrie The Log
Skeletons Goblins Musketeer Princess
Skeletons Goblins Archers Musketeer Valkyrie
Goblins Archers Valkyrie Skeletons Musketeer The Log Princess
Musketeer Archers Princess
Skeletons Musketeer Valkyrie The Log
Valkyrie Goblins The Log Princess
The Log
Skeletons Goblins Musketeer Valkyrie
Goblins Archers Musketeer Valkyrie The Log
Valkyrie The Log Archers Musketeer Princess
Musketeer
Valkyrie Goblins Archers Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblins Archers
Archers Musketeer Valkyrie The Log
Skeletons Goblins Musketeer Valkyrie The Log
Valkyrie Musketeer The Log
Skeletons Musketeer Valkyrie
Skeletons Archers Musketeer Princess
Skeletons Goblins Archers Musketeer Valkyrie
Valkyrie
Skeletons Goblins Valkyrie The Log
Skeletons Musketeer
Musketeer Valkyrie
Valkyrie The Log
Skeletons Valkyrie
Archers Musketeer Valkyrie Princess
Skeletons Goblins Archers Musketeer Valkyrie The Log
Valkyrie Archers Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Valkyrie The Log
Musketeer The Log Princess
The Log
Musketeer Valkyrie The Log
Valkyrie The Log
Musketeer Princess
Archers Musketeer The Log Princess
The Log Princess
The Log
Goblins Musketeer
Musketeer Valkyrie The Log Princess
Archers Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Musketeer The Log Princess
Musketeer The Log Princess
Archers Musketeer The Log Princess
Valkyrie The Log Princess
Musketeer The Log
Princess
Musketeer The Log
Musketeer The Log
The Log Valkyrie Princess
The Log Musketeer Princess
Musketeer The Log Princess
Musketeer The Log
Archers Musketeer Princess
Musketeer
Musketeer The Log
Princess
The Log Princess
Archers Musketeer Princess
Archers Musketeer Princess
The Log
Musketeer Valkyrie Princess
The Log Musketeer Princess
Musketeer
Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess

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