My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Elite Barbarians
Giant Snowball
Bomber Archers Minions
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Elite Barbarians
The Log
Bomber Archers Elite Barbarians
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Elite Barbarians P.E.K.K.A
Fireball
Bomber Archers Minions Elite Barbarians
Poison
Bomber Archers Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Minions Fireball Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians Fireball P.E.K.K.A Bomber Archers Minions The Log
Archers
Zap Elite Barbarians P.E.K.K.A
Minions
Bomber Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Bomber Archers Minions Fireball The Log
Fireball
Zap Elite Barbarians The Log
P.E.K.K.A
Zap Bomber Archers Minions The Log
The Log
Zap Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 3 14

Bomber
Zap P.E.K.K.A The Log
Zap
Fireball Bomber Archers Minions Elite Barbarians P.E.K.K.A The Log
Archers
Zap Minions P.E.K.K.A The Log
Minions
Zap Archers P.E.K.K.A The Log
Elite Barbarians
Zap The Log
Fireball
Zap The Log
P.E.K.K.A
The Log Bomber Zap Archers Minions
The Log
Fireball P.E.K.K.A Bomber Zap Archers Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball The Log
Elite Barbarians P.E.K.K.A Bomber Zap Minions The Log
P.E.K.K.A Bomber Archers Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Bomber Minions
Bomber Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Bomber Zap Archers Minions
Minions Zap Archers Fireball
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Bomber Archers
Archers Minions Bomber Zap Fireball The Log
Minions Zap Archers Fireball
P.E.K.K.A Bomber Zap Minions Elite Barbarians Fireball The Log
Bomber Fireball Zap Minions P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A The Log
Bomber Minions Elite Barbarians Fireball P.E.K.K.A
Fireball Bomber Zap Archers Minions Elite Barbarians The Log
Zap The Log Bomber Archers Minions Fireball
P.E.K.K.A Elite Barbarians
Bomber Archers Minions Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Bomber Zap Archers Elite Barbarians The Log
P.E.K.K.A Zap Minions Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians
Fireball Zap Archers Minions
P.E.K.K.A Archers Minions Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball
Bomber Archers Fireball
Elite Barbarians Bomber Zap Archers Minions Fireball P.E.K.K.A The Log
Minions Bomber Zap Archers Elite Barbarians Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Bomber Fireball Zap The Log
Fireball Zap Minions
Bomber Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Elite Barbarians Fireball
Zap Fireball The Log
Fireball Zap Archers
Elite Barbarians Fireball The Log
Minions Fireball
Zap Elite Barbarians Fireball The Log
Bomber Zap Fireball The Log
Fireball The Log
Fireball
Bomber Minions
Bomber Zap Archers Fireball The Log
Bomber Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Bomber Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Archers Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Bomber Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Archers Minions Fireball
Fireball Zap Archers
The Log Fireball
Fireball
The Log Bomber Zap Fireball
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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