My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers
Giant Snowball
Dart Goblin Battle Ram Three Musketeers
Zap
Dart Goblin Battle Ram Three Musketeers
Barbarian Barrel
Dart Goblin Battle Ram Three Musketeers Ice Wizard
The Log
Dart Goblin Battle Ram Three Musketeers
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram Three Musketeers P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Battle Ram Three Musketeers Ice Wizard
Poison
Dart Goblin Three Musketeers Ice Wizard
Lightning
Battle Ram Three Musketeers Ice Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Tornado Ice Wizard Battle Ram Poison P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Tornado Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram P.E.K.K.A The Log
Battle Ram
Poison The Log Dart Goblin Three Musketeers Tornado P.E.K.K.A
Three Musketeers
Battle Ram Tornado The Log
Tornado
P.E.K.K.A Battle Ram Three Musketeers Poison The Log Ice Wizard
Poison
Battle Ram P.E.K.K.A Tornado The Log
P.E.K.K.A
Tornado Poison Dart Goblin Battle Ram The Log Ice Wizard
The Log
Battle Ram Dart Goblin Three Musketeers Tornado Poison P.E.K.K.A
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 3 12

Dart Goblin
Tornado P.E.K.K.A The Log Ice Wizard
Battle Ram
Three Musketeers
Tornado The Log
Tornado
P.E.K.K.A Ice Wizard Dart Goblin Three Musketeers Poison The Log
Poison
Tornado The Log Ice Wizard
P.E.K.K.A
Tornado The Log Dart Goblin Ice Wizard
The Log
P.E.K.K.A Dart Goblin Three Musketeers Tornado Poison Ice Wizard
Ice Wizard
Tornado Dart Goblin Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
P.E.K.K.A Dart Goblin Three Musketeers The Log Ice Wizard
Three Musketeers Tornado P.E.K.K.A Dart Goblin Ice Wizard
Three Musketeers P.E.K.K.A Dart Goblin Ice Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Dart Goblin Ice Wizard
Dart Goblin Three Musketeers Tornado Poison Ice Wizard
Dart Goblin Poison P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Tornado Ice Wizard
Tornado Dart Goblin Ice Wizard
Dart Goblin Poison Ice Wizard Tornado The Log
Three Musketeers Dart Goblin Tornado Poison Ice Wizard
P.E.K.K.A Three Musketeers The Log Ice Wizard
Three Musketeers Dart Goblin Tornado Poison P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Tornado Three Musketeers P.E.K.K.A The Log
Three Musketeers Tornado Poison P.E.K.K.A
Dart Goblin Three Musketeers Tornado The Log Ice Wizard
Tornado Poison The Log Dart Goblin Ice Wizard
P.E.K.K.A Dart Goblin Three Musketeers Tornado
Dart Goblin Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison The Log
P.E.K.K.A The Log
P.E.K.K.A Tornado The Log
P.E.K.K.A Three Musketeers
Poison Dart Goblin Three Musketeers Tornado Ice Wizard
P.E.K.K.A Dart Goblin Ice Wizard
P.E.K.K.A
P.E.K.K.A Tornado Poison The Log
P.E.K.K.A Dart Goblin Three Musketeers
P.E.K.K.A Dart Goblin
P.E.K.K.A Tornado Poison The Log
P.E.K.K.A Three Musketeers
Dart Goblin Three Musketeers
Dart Goblin Three Musketeers Tornado Poison P.E.K.K.A The Log
Poison Dart Goblin P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin The Log
Poison Dart Goblin Tornado The Log Ice Wizard
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison The Log
Poison Dart Goblin Tornado Ice Wizard
Dart Goblin Tornado Poison The Log
Poison The Log Dart Goblin Tornado Ice Wizard
Poison The Log Dart Goblin Tornado
Three Musketeers Tornado Poison
Poison Dart Goblin Tornado The Log
Poison Dart Goblin Tornado
Poison Dart Goblin Three Musketeers The Log
Dart Goblin Poison
Dart Goblin Poison The Log
Dart Goblin Three Musketeers Poison The Log
Dart Goblin Three Musketeers Poison The Log
Three Musketeers Tornado Poison
Dart Goblin Three Musketeers Poison The Log
Dart Goblin Tornado Poison The Log
Poison The Log
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Ice Wizard
Poison The Log Dart Goblin Tornado Ice Wizard
Tornado Poison The Log
Poison Dart Goblin Tornado The Log
Poison Dart Goblin Tornado Ice Wizard
Dart Goblin Poison
Poison Dart Goblin The Log
Poison
P.E.K.K.A
Poison The Log
Dart Goblin
Poison Dart Goblin Three Musketeers Tornado Ice Wizard
The Log
Poison Dart Goblin Three Musketeers
The Log Dart Goblin Poison
Tornado Poison
Dart Goblin Three Musketeers P.E.K.K.A
Dart Goblin Tornado Poison The Log
Dart Goblin Tornado Poison
Poison Dart Goblin Tornado The Log

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