My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Witch Goblin Giant
Barbarian Barrel
Skeletons Elite Barbarians Witch Electro Wizard
The Log
Skeletons Elite Barbarians Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Elite Barbarians Hog Rider Witch Electro Wizard
Fireball
Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Hog Rider Electro Wizard Witch Elite Barbarians Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Hog Rider Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Hog Rider Goblin Giant
Hog Rider
Lightning Elite Barbarians Mirror Witch Electro Wizard
Mirror
Hog Rider Lightning
Witch
Hog Rider Goblin Giant
Lightning
Hog Rider Mirror Goblin Giant
Goblin Giant
Elite Barbarians Witch Lightning Electro Wizard
Electro Wizard
Hog Rider Goblin Giant

Defense Synergies 0 6

Skeletons
Elite Barbarians Witch Electro Wizard
Elite Barbarians
Skeletons
Hog Rider
Mirror
Electro Wizard
Witch
Skeletons Electro Wizard
Lightning
Goblin Giant
Electro Wizard
Electro Wizard
Skeletons Mirror Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant Electro Wizard
Elite Barbarians Skeletons Witch Electro Wizard
Witch Skeletons Elite Barbarians Lightning Electro Wizard
Elite Barbarians Witch Skeletons Electro Wizard
Lightning Elite Barbarians
Skeletons Electro Wizard
Lightning Electro Wizard Witch
Lightning Goblin Giant Electro Wizard
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Electro Wizard
Witch Electro Wizard Skeletons Goblin Giant
Witch Electro Wizard
Skeletons Elite Barbarians Witch Lightning Electro Wizard
Witch Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Lightning Electro Wizard
Skeletons Elite Barbarians Witch Electro Wizard
Elite Barbarians Witch Electro Wizard
Witch Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Witch Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Lightning
Skeletons Elite Barbarians Witch Lightning Goblin Giant Electro Wizard
Lightning Elite Barbarians Goblin Giant Electro Wizard
Skeletons Elite Barbarians Witch Goblin Giant
Skeletons Witch Goblin Giant Electro Wizard
Skeletons Elite Barbarians Witch Lightning Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant
Lightning Electro Wizard Skeletons Elite Barbarians Witch
Witch Skeletons Goblin Giant
Elite Barbarians Witch
Lightning Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Lightning Skeletons Witch Goblin Giant
Witch
Elite Barbarians Witch Electro Wizard Skeletons Lightning Goblin Giant
Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning Goblin Giant
Lightning
Witch Goblin Giant
Witch
Lightning
Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Witch
Lightning
Lightning
Lightning
Lightning Electro Wizard
Lightning Witch
Lightning
Lightning
Lightning
Lightning
Witch
Witch
Witch Lightning Electro Wizard
Lightning Witch
Lightning
Elite Barbarians Lightning Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning Elite Barbarians
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Witch
Lightning Witch Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Elite Barbarians
Elite Barbarians Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Goblin Giant Electro Wizard

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