My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Miner
Giant Snowball
Skeletons Goblin Hut Miner
Zap
Skeletons Goblin Hut Prince
Barbarian Barrel
Skeletons Goblin Hut Electro Wizard
The Log
Skeletons Goblin Hut Prince
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Goblin Hut
Royal Delivery
Skeletons Goblin Hut Prince Miner Electro Wizard
Fireball
Goblin Hut Electro Wizard
Poison
Goblin Hut Electro Wizard
Lightning
Goblin Hut Prince Electro Wizard
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Miner Electro Wizard Goblin Hut Prince Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Miner Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Goblin Hut Prince Golem Miner Electro Wizard
Goblin Hut
Giant Snowball Prince Golem Miner
Prince
Giant Snowball Goblin Hut Lightning Golem Miner Electro Wizard
Lightning
Golem Prince
Golem
Lightning Giant Snowball Goblin Hut Prince Electro Wizard
Miner
Giant Snowball Goblin Hut Prince Electro Wizard
Electro Wizard
Giant Snowball Prince Golem Miner

Defense Synergies 0 10

Skeletons
Giant Snowball Goblin Hut Prince Electro Wizard
Giant Snowball
Skeletons Goblin Hut Prince Miner Electro Wizard
Goblin Hut
Skeletons Giant Snowball Electro Wizard
Prince
Skeletons Giant Snowball Electro Wizard
Lightning
Golem
Miner
Giant Snowball
Electro Wizard
Skeletons Giant Snowball Goblin Hut Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Electro Wizard
Skeletons Goblin Hut Prince Electro Wizard
Goblin Hut Prince Skeletons Giant Snowball Lightning Electro Wizard
Goblin Hut Prince Skeletons Electro Wizard
Lightning Prince
Skeletons Giant Snowball Electro Wizard
Giant Snowball Lightning Electro Wizard Goblin Hut
Lightning Electro Wizard
Skeletons Goblin Hut Prince
Skeletons Giant Snowball Prince Miner Electro Wizard
Electro Wizard Skeletons Giant Snowball Goblin Hut
Giant Snowball Goblin Hut Electro Wizard
Goblin Hut Prince Skeletons Giant Snowball Lightning Electro Wizard
Giant Snowball Goblin Hut Prince Electro Wizard
Goblin Hut Prince Electro Wizard
Giant Snowball Goblin Hut Prince Lightning Electro Wizard
Skeletons Goblin Hut Prince Electro Wizard
Giant Snowball Goblin Hut Prince Electro Wizard
Giant Snowball Goblin Hut Electro Wizard
Goblin Hut Prince Electro Wizard
Giant Snowball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Goblin Hut Prince Electro Wizard
Electro Wizard Giant Snowball Prince Lightning Miner
Skeletons Goblin Hut Prince Lightning Electro Wizard
Prince Lightning Electro Wizard
Skeletons Goblin Hut Prince
Skeletons Giant Snowball Goblin Hut Electro Wizard
Prince Skeletons Goblin Hut Lightning Electro Wizard
Prince
Lightning Electro Wizard Skeletons Giant Snowball Goblin Hut Prince
Skeletons Goblin Hut
Goblin Hut Prince
Lightning Giant Snowball Prince Electro Wizard
Prince Lightning Skeletons
Goblin Hut Electro Wizard Skeletons Prince Lightning
Giant Snowball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Giant Snowball Miner Electro Wizard
Lightning Goblin Hut Miner
Lightning Prince
Giant Snowball
Giant Snowball
Giant Snowball Lightning
Miner Giant Snowball Lightning
Lightning Giant Snowball Prince Electro Wizard
Lightning Miner Prince Electro Wizard
Lightning Giant Snowball
Lightning Giant Snowball Goblin Hut Miner
Lightning
Lightning Giant Snowball Goblin Hut Prince
Lightning Giant Snowball Goblin Hut
Lightning Goblin Hut
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Prince Electro Wizard
Lightning Giant Snowball Miner
Lightning Prince
Lightning Giant Snowball
Prince Lightning
Lightning Giant Snowball
Giant Snowball
Miner Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball Prince Miner
Lightning Miner
Lightning Giant Snowball Electro Wizard
Lightning Electro Wizard Giant Snowball Goblin Hut
Lightning Giant Snowball
Lightning Giant Snowball Miner
Lightning Giant Snowball Electro Wizard
Prince
Giant Snowball Lightning
Lightning Electro Wizard Goblin Hut Prince
Lightning Giant Snowball Electro Wizard
Lightning Miner Prince Electro Wizard
Giant Snowball Lightning
Lightning Giant Snowball
Prince
Giant Snowball Lightning Electro Wizard
Giant Snowball Lightning Electro Wizard
Lightning Giant Snowball Prince Miner Electro Wizard

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