My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Musketeer Royal Hogs Baby Dragon
Zap
Royal Hogs
Barbarian Barrel
Musketeer Royal Hogs
The Log
Musketeer Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Musketeer Royal Hogs Baby Dragon P.E.K.K.A
Fireball
Musketeer Royal Hogs Baby Dragon
Poison
Musketeer Royal Hogs
Lightning
Musketeer Baby Dragon
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Musketeer Baby Dragon Royal Hogs Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Musketeer Royal Hogs Baby Dragon The Log
Fireball
Zap Royal Hogs Baby Dragon The Log
Musketeer
Zap Royal Hogs Baby Dragon P.E.K.K.A The Log
Royal Hogs
Zap Fireball Musketeer Lightning The Log
Baby Dragon
Zap Fireball Musketeer Lightning P.E.K.K.A
Lightning
Royal Hogs Baby Dragon
P.E.K.K.A
Zap Musketeer Baby Dragon The Log
The Log
Zap Fireball Musketeer Royal Hogs P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Musketeer Baby Dragon P.E.K.K.A The Log
Fireball
Zap The Log Musketeer
Musketeer
The Log Zap Fireball Baby Dragon P.E.K.K.A
Royal Hogs
Baby Dragon
Zap Musketeer P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Musketeer Baby Dragon
The Log
Fireball Musketeer P.E.K.K.A Zap Baby Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Musketeer Baby Dragon The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Musketeer Lightning
P.E.K.K.A Musketeer
Lightning Fireball P.E.K.K.A The Log
Fireball The Log Zap Musketeer Baby Dragon
Musketeer Lightning Zap Fireball Baby Dragon
Lightning Zap Fireball Musketeer Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Musketeer
Musketeer
Zap Fireball Musketeer Baby Dragon The Log
Musketeer Zap Fireball Baby Dragon
P.E.K.K.A Zap Fireball Musketeer Lightning The Log
Fireball Zap Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball Lightning P.E.K.K.A The Log
Fireball Musketeer P.E.K.K.A
Fireball Zap Musketeer Baby Dragon The Log
Zap Baby Dragon The Log Fireball Musketeer
P.E.K.K.A Musketeer
Fireball Musketeer Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Musketeer Baby Dragon Lightning The Log
P.E.K.K.A Zap Musketeer Lightning The Log
Lightning P.E.K.K.A Zap Fireball Musketeer The Log
P.E.K.K.A Musketeer
Fireball Zap Musketeer Baby Dragon
P.E.K.K.A Fireball Musketeer Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Fireball Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap Fireball The Log
Lightning P.E.K.K.A Fireball
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon Lightning P.E.K.K.A The Log
Zap Fireball Musketeer Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer Baby Dragon The Log
Fireball Zap Musketeer Baby Dragon The Log
Lightning Fireball Baby Dragon The Log
Lightning Fireball Musketeer The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Zap Baby Dragon Lightning
Fireball The Log Zap Lightning
Lightning Fireball Musketeer
Lightning Zap Fireball Musketeer The Log
Fireball Lightning Zap Musketeer Baby Dragon
Lightning Fireball Musketeer Baby Dragon The Log
Lightning Fireball Musketeer Baby Dragon
Lightning Zap Fireball Musketeer Baby Dragon The Log
Lightning Zap Fireball Musketeer Baby Dragon The Log
Lightning Fireball Musketeer Baby Dragon The Log
Lightning Fireball
Lightning
Lightning Zap Fireball Musketeer Baby Dragon The Log
Lightning Zap Fireball Baby Dragon The Log
Lightning Fireball Musketeer Baby Dragon The Log
Lightning Fireball
Musketeer Lightning The Log
Lightning Zap Fireball Musketeer Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Fireball The Log Zap Musketeer Baby Dragon Lightning
Fireball Lightning Zap Musketeer Baby Dragon The Log
Fireball Lightning Zap Musketeer Baby Dragon The Log
Lightning Zap Fireball Musketeer Baby Dragon
Zap Lightning Fireball Musketeer
Lightning Fireball
Lightning Zap Fireball Musketeer The Log
Zap Lightning Fireball
P.E.K.K.A
Fireball Lightning The Log
Zap Lightning Fireball Musketeer
Fireball Lightning Zap Musketeer Baby Dragon
The Log Fireball
Fireball Lightning Musketeer Baby Dragon
The Log Zap Fireball Musketeer Baby Dragon Lightning
Lightning Zap Fireball
Musketeer P.E.K.K.A
Zap Fireball Musketeer Baby Dragon Lightning The Log
Zap Fireball Musketeer Lightning
Lightning Zap Fireball Musketeer Baby Dragon The Log

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