My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Valkyrie Wizard
Fireball
Archers Goblin Gang Elite Barbarians Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Valkyrie Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Valkyrie The Log
Archers
Valkyrie Zap Elite Barbarians
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Archers Wizard The Log
Valkyrie
Archers Elite Barbarians Zap Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie
Lightning
The Log
Zap Elite Barbarians

Defense Synergies 2 15

Zap
Archers Goblin Gang Elite Barbarians Valkyrie The Log
Archers
Valkyrie Zap Goblin Gang The Log
Goblin Gang
Zap Archers Valkyrie The Log
Elite Barbarians
Valkyrie Zap Wizard The Log
Valkyrie
Archers Elite Barbarians Zap Goblin Gang Wizard The Log
Wizard
Elite Barbarians Valkyrie The Log
Lightning
The Log
The Log
Zap Archers Goblin Gang Elite Barbarians Valkyrie Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Wizard The Log
Elite Barbarians Zap Goblin Gang Valkyrie The Log
Goblin Gang Archers Elite Barbarians Valkyrie Lightning
Elite Barbarians Goblin Gang Valkyrie
Lightning Elite Barbarians Valkyrie The Log
Goblin Gang The Log Zap Archers Valkyrie
Lightning Zap Archers Goblin Gang Wizard
Lightning Zap Valkyrie The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Valkyrie
Archers Goblin Gang Valkyrie Zap Wizard The Log
Zap Archers Goblin Gang Wizard
Zap Goblin Gang Elite Barbarians Valkyrie Wizard Lightning The Log
Valkyrie Wizard Zap Goblin Gang The Log
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning The Log
Wizard Goblin Gang Elite Barbarians Valkyrie
Zap Archers Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Archers
Elite Barbarians
Goblin Gang Valkyrie Wizard Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Valkyrie Wizard Lightning The Log
Goblin Gang Zap Elite Barbarians Valkyrie Lightning The Log
Goblin Gang Valkyrie Lightning Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Valkyrie
Wizard Zap Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Valkyrie Lightning
Elite Barbarians Valkyrie
Zap Lightning Elite Barbarians Valkyrie The Log
Goblin Gang
Elite Barbarians Valkyrie
Lightning Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Lightning Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie
Goblin Gang Elite Barbarians Zap Archers Valkyrie Lightning The Log
Valkyrie Zap Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
Zap The Log
Lightning The Log
Lightning Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Archers Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Zap Valkyrie Wizard The Log
Lightning Zap Archers Wizard
Lightning Elite Barbarians The Log
Lightning
Lightning Zap Elite Barbarians The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log
Lightning
Lightning
Lightning Zap Archers Wizard The Log
Lightning Zap Valkyrie Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Lightning
Lightning Zap Wizard The Log
Lightning Zap The Log
Elite Barbarians Lightning Zap Archers Wizard
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard The Log
Zap Lightning
Wizard Lightning The Log
Zap Lightning Archers Goblin Gang
Lightning Zap Archers Wizard
The Log
Lightning Goblin Gang Valkyrie Wizard
The Log Zap Wizard Lightning
Lightning Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Lightning The Log
Zap Lightning
Lightning Zap The Log

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