My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Minion Horde X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Graveyard
Giant Snowball
Minion Horde Witch Graveyard
Zap
Minion Horde Witch X-Bow Graveyard
Barbarian Barrel
Ice Spirit Knight Wizard Witch X-Bow Graveyard
The Log
Ice Spirit Witch X-Bow Graveyard
Earthquake
Witch X-Bow Graveyard
Arrows
Ice Spirit Minion Horde Witch Graveyard
Royal Delivery
Ice Spirit Knight Minion Horde Wizard Witch Graveyard
Fireball
Minion Horde Wizard Witch X-Bow
Poison
Minion Horde Wizard Witch X-Bow Graveyard
Lightning
Knight Wizard Witch X-Bow
Rocket
Minion Horde Wizard Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Minion Horde Wizard Witch Graveyard Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Spirit Knight Minion Horde Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Minion Horde Witch X-Bow Graveyard
Knight
Ice Spirit X-Bow Graveyard Minion Horde Wizard Witch
Minion Horde
Ice Spirit Knight
Wizard
Knight
Witch
Ice Spirit Knight Graveyard
Lightning
X-Bow
Knight Ice Spirit
Graveyard
Knight Ice Spirit Witch

Defense Synergies 2 7

Ice Spirit
X-Bow Knight Minion Horde Wizard Witch
Knight
X-Bow Ice Spirit Minion Horde Wizard Witch
Minion Horde
Ice Spirit Knight
Wizard
Ice Spirit Knight
Witch
Ice Spirit Knight
Lightning
X-Bow
Ice Spirit Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minion Horde Wizard X-Bow
Minion Horde Ice Spirit Knight Witch X-Bow
Minion Horde Witch Knight Lightning
Minion Horde Witch Knight
Lightning X-Bow
X-Bow
Minion Horde Lightning Ice Spirit Wizard Witch X-Bow
Lightning X-Bow
Minion Horde Witch X-Bow
Knight Ice Spirit Minion Horde
Minion Horde Witch Knight Wizard X-Bow
Minion Horde Wizard Witch
Minion Horde Ice Spirit Knight Wizard Witch Lightning X-Bow
Wizard Ice Spirit Minion Horde Witch X-Bow
Knight Minion Horde X-Bow
Minion Horde Ice Spirit Lightning X-Bow
Minion Horde Wizard Knight Witch X-Bow
Ice Spirit Knight Minion Horde Wizard Witch X-Bow
Wizard Witch Ice Spirit Knight
Wizard Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch X-Bow
Knight Wizard Lightning X-Bow
Ice Spirit Knight Minion Horde Witch Lightning
Lightning Knight Minion Horde X-Bow
Knight Minion Horde Witch
Wizard Ice Spirit Minion Horde Witch
Knight Minion Horde Witch Lightning
Knight Minion Horde
Minion Horde Lightning Ice Spirit Knight Witch X-Bow
Witch Minion Horde
Knight Minion Horde Witch
Lightning
Lightning Knight Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Ice Spirit Knight Minion Horde Lightning X-Bow
Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Minion Horde X-Bow
X-Bow
Lightning Minion Horde X-Bow
Lightning Knight
Wizard Minion Horde
Wizard Ice Spirit Minion Horde Witch
Minion Horde Wizard Witch
X-Bow Ice Spirit Wizard Lightning
Wizard Lightning X-Bow
Lightning Minion Horde X-Bow
Lightning Knight Minion Horde Wizard X-Bow
Lightning Wizard
Lightning Knight
Lightning Minion Horde X-Bow
Lightning X-Bow
Lightning X-Bow Minion Horde Wizard Witch
Lightning Minion Horde Wizard X-Bow
Lightning
Minion Horde Lightning
Lightning Wizard X-Bow
Lightning Wizard Witch X-Bow
Lightning Minion Horde X-Bow
Lightning Wizard
Lightning X-Bow
Lightning Minion Horde X-Bow
Ice Spirit Wizard Witch
Minion Horde Witch
X-Bow Wizard Witch Lightning
Lightning Wizard Witch X-Bow
Lightning X-Bow
Lightning Minion Horde Wizard Witch X-Bow
Lightning Ice Spirit Minion Horde Wizard Witch
Lightning Minion Horde
Lightning Minion Horde Wizard X-Bow
Lightning Ice Spirit Minion Horde
Minion Horde
Wizard Lightning
Minion Horde Lightning Ice Spirit Witch X-Bow
Lightning Wizard Witch
Lightning Knight Minion Horde Wizard
Wizard Lightning
Lightning
Minion Horde
Ice Spirit Minion Horde Witch Lightning
Witch Lightning
Lightning Witch X-Bow

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