My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton Royal Ghost
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Giant Skeleton Royal Ghost
Fireball
Minion Horde Inferno Tower Wizard
Poison
Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Royal Ghost Minion Horde Inferno Tower Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Royal Ghost Minion Horde

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton Lightning
Minion Horde
Giant Skeleton
Inferno Tower
Wizard
Giant Skeleton Royal Ghost
Giant Skeleton
Arrows Minion Horde Wizard Lightning The Log
Lightning
Arrows Giant Skeleton
The Log
Giant Skeleton
Royal Ghost
Wizard

Defense Synergies 1 12

Arrows
Inferno Tower Giant Skeleton Lightning
Minion Horde
Inferno Tower The Log
Inferno Tower
The Log Arrows Minion Horde Royal Ghost
Wizard
Giant Skeleton The Log Royal Ghost
Giant Skeleton
Arrows Wizard The Log
Lightning
Arrows The Log
The Log
Inferno Tower Minion Horde Wizard Giant Skeleton Lightning Royal Ghost
Royal Ghost
Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Inferno Tower Wizard The Log
Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower Giant Skeleton Lightning
Minion Horde Inferno Tower
Lightning Arrows Giant Skeleton The Log
Arrows The Log Royal Ghost
Minion Horde Inferno Tower Lightning Arrows Wizard
Lightning Arrows Inferno Tower Giant Skeleton The Log
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton Royal Ghost
Minion Horde Arrows Wizard Giant Skeleton The Log Royal Ghost
Arrows Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Wizard Giant Skeleton Lightning The Log
Wizard Arrows Minion Horde The Log Royal Ghost
Inferno Tower Minion Horde
Minion Horde Inferno Tower Lightning The Log
Minion Horde Wizard Arrows Inferno Tower
Arrows Minion Horde Wizard The Log Royal Ghost
Arrows Wizard The Log Giant Skeleton Royal Ghost
Inferno Tower
Wizard Royal Ghost Arrows Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Royal Ghost
Arrows Wizard Lightning The Log Royal Ghost
Giant Skeleton Minion Horde Inferno Tower Lightning The Log
Giant Skeleton Lightning Minion Horde Inferno Tower The Log
Inferno Tower Giant Skeleton Minion Horde
Arrows Wizard Minion Horde
Minion Horde Inferno Tower Giant Skeleton Lightning
Inferno Tower Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Lightning Inferno Tower The Log
Inferno Tower Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Lightning Arrows Giant Skeleton The Log
Giant Skeleton Lightning Minion Horde Inferno Tower Wizard
Wizard Minion Horde
Inferno Tower Minion Horde Giant Skeleton Lightning The Log
Arrows Minion Horde Inferno Tower Wizard Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Giant Skeleton The Log Royal Ghost
Arrows The Log Royal Ghost
Lightning Arrows Minion Horde Giant Skeleton The Log
Lightning Arrows Giant Skeleton The Log
Wizard Arrows Minion Horde The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard Lightning
Arrows The Log Wizard Lightning
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows Minion Horde
Lightning Arrows The Log
Lightning Arrows Minion Horde Wizard The Log
Lightning Arrows Minion Horde Wizard The Log
Lightning Arrows
Minion Horde Lightning
Lightning Arrows Wizard The Log
Lightning Arrows Wizard The Log
Lightning Minion Horde Giant Skeleton The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows Minion Horde The Log
Arrows The Log Wizard
Minion Horde
Arrows The Log Wizard Lightning Royal Ghost
Lightning Arrows Wizard The Log
Lightning Arrows The Log
Lightning Arrows Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard The Log
Lightning Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard Lightning The Log
Minion Horde Lightning
Lightning Arrows Wizard
Arrows The Log
Lightning Minion Horde Wizard
Arrows The Log Wizard Lightning
Lightning Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Lightning The Log
Lightning
Lightning Giant Skeleton The Log Royal Ghost

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