My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Tesla Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Tesla Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Tesla Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Tornado Tesla Hog Rider Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Army Tornado

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Tesla
Hog Rider
Goblin Gang Lightning The Log Wizard Tornado
Wizard
Tornado Hog Rider
Skeleton Army
Tornado
Wizard Hog Rider The Log
Lightning
Hog Rider
The Log
Hog Rider Tornado

Defense Synergies 3 10

Goblin Gang
Tesla Skeleton Army The Log
Tesla
Goblin Gang The Log Wizard Skeleton Army Tornado
Hog Rider
Wizard
Tornado Tesla Skeleton Army The Log
Skeleton Army
Goblin Gang Tesla Wizard The Log
Tornado
Wizard Tesla The Log
Lightning
The Log
The Log
Tesla Goblin Gang Wizard Skeleton Army Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Wizard The Log
Skeleton Army Goblin Gang Tesla The Log
Goblin Gang Tesla Skeleton Army Tornado Lightning
Tesla Skeleton Army Goblin Gang
Lightning Skeleton Army Tornado The Log
Goblin Gang Skeleton Army Tornado The Log Tesla
Tesla Tornado Lightning Goblin Gang Wizard
Lightning Tesla The Log
Tesla Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Tesla
Goblin Gang Skeleton Army Tesla Wizard Tornado The Log
Tesla Goblin Gang Wizard Tornado
Tesla Skeleton Army Goblin Gang Wizard Lightning The Log
Wizard Skeleton Army Goblin Gang Tesla Tornado The Log
Skeleton Army Goblin Gang Tesla
Skeleton Army Tornado Goblin Gang Tesla Lightning The Log
Tesla Wizard Goblin Gang Skeleton Army Tornado
Tesla Goblin Gang Wizard Skeleton Army Tornado The Log
Wizard Tornado The Log Tesla
Tesla Tornado
Goblin Gang Wizard Skeleton Army Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla
Goblin Gang Tesla Wizard Lightning The Log
Goblin Gang Skeleton Army Lightning The Log
Goblin Gang Skeleton Army Lightning Tesla Tornado The Log
Goblin Gang Tesla Skeleton Army
Wizard Goblin Gang Tesla Tornado
Goblin Gang Skeleton Army Tesla Lightning
Tesla Skeleton Army
Lightning Skeleton Army Tornado The Log
Goblin Gang Tesla Skeleton Army
Tesla
Skeleton Army Lightning Tornado The Log
Skeleton Army Lightning Goblin Gang Tesla Wizard
Wizard Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Tornado Lightning The Log
Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Tornado The Log
Lightning The Log
Lightning The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado Lightning
The Log Wizard Tornado Lightning
Lightning Goblin Gang Tornado
Lightning Wizard Tornado The Log
Lightning Wizard Tornado
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning Tornado
Lightning
Lightning Wizard The Log
Lightning Wizard Tornado The Log
Lightning The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Wizard
The Log Wizard Tornado Lightning
Lightning Wizard Tornado The Log
Lightning Tornado The Log
Lightning Wizard Tornado
Lightning Wizard
Lightning
Lightning Wizard The Log
Lightning
Wizard Lightning The Log
Lightning Goblin Gang Skeleton Army
Lightning Wizard Tornado
The Log
Lightning Goblin Gang Wizard
The Log Wizard Lightning
Lightning Tornado
Goblin Gang Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log

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