My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Barbarians Musketeer Goblin Hut Witch
Zap
Minions Goblin Hut Witch Prince
Barbarian Barrel
Barbarians Musketeer Goblin Hut Witch
The Log
Barbarians Musketeer Goblin Hut Witch Prince
Earthquake
Barbarians Goblin Hut Witch
Arrows
Minions Goblin Hut Witch
Royal Delivery
Minions Barbarians Musketeer Goblin Hut Witch Prince
Fireball
Minions Barbarians Musketeer Goblin Hut Witch
Poison
Minions Barbarians Musketeer Goblin Hut Witch
Lightning
Musketeer Goblin Hut Witch Prince
Rocket
Barbarians Musketeer Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Musketeer Barbarians Goblin Hut Witch Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Minions Musketeer Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lightning
Minions
Prince
Barbarians
Musketeer
Goblin Hut Prince
Goblin Hut
Musketeer Prince
Witch
Prince
Prince
Arrows Minions Musketeer Goblin Hut Witch Lightning
Lightning
Arrows Prince

Defense Synergies 0 8

Arrows
Barbarians Goblin Hut Prince Lightning
Minions
Musketeer Prince
Barbarians
Arrows
Musketeer
Minions Goblin Hut
Goblin Hut
Arrows Musketeer
Witch
Prince
Prince
Arrows Minions Witch
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Musketeer Goblin Hut
Barbarians Minions Musketeer Goblin Hut Witch Prince
Barbarians Goblin Hut Witch Prince Minions Musketeer Lightning
Barbarians Goblin Hut Witch Prince Minions Musketeer
Lightning Arrows Barbarians Prince
Arrows Minions Musketeer
Minions Musketeer Lightning Arrows Goblin Hut Witch
Lightning Arrows Barbarians Musketeer
Barbarians Witch Minions Musketeer Goblin Hut Prince
Barbarians Musketeer Prince
Minions Barbarians Witch Arrows Musketeer Goblin Hut
Arrows Minions Musketeer Goblin Hut Witch
Barbarians Goblin Hut Prince Minions Musketeer Witch Lightning
Arrows Minions Barbarians Goblin Hut Witch Prince
Barbarians Goblin Hut Prince
Barbarians Goblin Hut Prince Lightning
Barbarians Arrows Minions Musketeer Goblin Hut Witch Prince
Arrows Minions Barbarians Musketeer Goblin Hut Witch Prince
Arrows Witch Minions Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Prince
Arrows Minions Barbarians Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch Prince
Arrows Musketeer Prince Lightning
Barbarians Minions Musketeer Goblin Hut Witch Prince Lightning
Prince Lightning Barbarians Musketeer
Barbarians Musketeer Goblin Hut Witch Prince
Arrows Minions Musketeer Goblin Hut Witch
Prince Minions Barbarians Musketeer Goblin Hut Witch Lightning
Barbarians Prince
Lightning Minions Barbarians Goblin Hut Witch Prince
Witch Barbarians Musketeer Goblin Hut
Minions Barbarians Musketeer Goblin Hut Witch Prince
Lightning Arrows Barbarians Prince
Barbarians Prince Lightning Witch
Barbarians Musketeer Witch
Barbarians Goblin Hut Witch Minions Musketeer Prince Lightning
Arrows Minions Barbarians Musketeer Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer
Arrows Musketeer
Lightning Arrows Goblin Hut
Lightning Arrows Barbarians Musketeer Prince
Arrows
Arrows Minions Musketeer Witch
Arrows Musketeer Witch
Arrows Lightning
Arrows Lightning
Lightning Minions Musketeer Prince
Lightning Arrows Musketeer Prince
Lightning Arrows Musketeer
Lightning Musketeer Goblin Hut
Lightning Arrows Minions Musketeer
Lightning Arrows Musketeer Goblin Hut Prince
Lightning Arrows Musketeer Goblin Hut Witch
Lightning Arrows Musketeer Goblin Hut
Lightning Arrows
Minions Lightning
Lightning Arrows Musketeer Prince
Lightning Arrows Witch
Lightning Minions Musketeer Prince
Lightning Arrows
Musketeer Prince Lightning
Lightning Arrows Barbarians Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch Lightning
Lightning Arrows Musketeer Witch Prince
Lightning Arrows Musketeer
Lightning Arrows Musketeer Witch
Lightning Minions Musketeer Goblin Hut Witch
Lightning
Lightning Arrows Musketeer
Lightning Arrows
Prince
Arrows Lightning
Lightning Minions Barbarians Musketeer Goblin Hut Witch Prince
Lightning Arrows Musketeer Witch
Arrows
Lightning Musketeer Prince
Arrows Musketeer Lightning
Lightning Arrows
Musketeer Prince
Minions Musketeer Witch Lightning
Musketeer Witch Lightning
Lightning Musketeer Witch Prince

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