My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Royal Giant Baby Dragon Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Rascals Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Goblins Baby Dragon
Zap
Goblins Royal Giant Sparky
Barbarian Barrel
Ice Spirit Goblins Rascals Executioner Sparky
The Log
Ice Spirit Goblins Rascals Royal Giant Sparky
Earthquake
Arrows
Ice Spirit Goblins Rascals
Royal Delivery
Ice Spirit Goblins Rascals Baby Dragon Executioner Sparky
Fireball
Rascals Baby Dragon Executioner Sparky
Poison
Rascals Executioner Sparky
Lightning
Baby Dragon Executioner Sparky
Rocket
Rascals Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Baby Dragon Rascals Executioner Royal Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Goblins Baby Dragon Rascals

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Sparky Goblins Rascals Royal Giant Baby Dragon Executioner
Goblins
Ice Spirit Royal Giant Baby Dragon
Rascals
Ice Spirit Baby Dragon
Royal Giant
Ice Spirit Lightning Ice Spirit Goblins Baby Dragon Executioner Sparky
Baby Dragon
Ice Spirit Goblins Rascals Royal Giant Lightning Sparky
Executioner
Ice Spirit Royal Giant
Lightning
Royal Giant Baby Dragon
Sparky
Ice Spirit Royal Giant Baby Dragon

Defense Synergies 1 5

Ice Spirit
Sparky Goblins Rascals Baby Dragon Executioner
Goblins
Ice Spirit
Rascals
Ice Spirit Baby Dragon
Royal Giant
Baby Dragon
Ice Spirit Rascals
Executioner
Ice Spirit
Lightning
Sparky
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Executioner Sparky
Sparky Ice Spirit Goblins Rascals Executioner
Sparky Goblins Rascals Executioner Lightning
Sparky Goblins Rascals
Lightning Sparky
Goblins Rascals Baby Dragon Executioner
Lightning Ice Spirit Rascals Baby Dragon Executioner
Lightning Rascals Baby Dragon Sparky
Sparky Goblins Rascals
Ice Spirit Goblins Rascals Sparky
Goblins Executioner Rascals Baby Dragon
Executioner Rascals Baby Dragon
Sparky Ice Spirit Rascals Lightning
Executioner Sparky Ice Spirit Goblins Rascals Baby Dragon
Sparky Rascals
Ice Spirit Rascals Lightning Sparky
Sparky Goblins Rascals Executioner
Ice Spirit Goblins Rascals Baby Dragon Executioner
Baby Dragon Executioner Ice Spirit Rascals
Sparky
Rascals Goblins Baby Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Sparky
Baby Dragon Executioner Lightning
Ice Spirit Goblins Rascals Lightning Sparky
Lightning Rascals Sparky
Rascals Executioner Sparky
Executioner Ice Spirit Rascals Baby Dragon
Rascals Sparky Goblins Lightning
Rascals Sparky
Lightning Ice Spirit Goblins Baby Dragon Sparky
Sparky
Rascals Sparky
Lightning
Rascals Lightning Executioner Sparky
Rascals Baby Dragon Executioner Sparky
Rascals Sparky Ice Spirit Goblins Baby Dragon Executioner Lightning
Executioner Rascals Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Baby Dragon Sparky
Baby Dragon Executioner
Lightning Baby Dragon Sparky
Lightning Rascals Sparky
Executioner Baby Dragon Sparky
Executioner Ice Spirit Baby Dragon
Baby Dragon Executioner Sparky
Ice Spirit Baby Dragon Executioner Lightning
Lightning
Lightning Goblins Sparky
Lightning Sparky
Lightning Baby Dragon Executioner
Lightning Baby Dragon Executioner Sparky
Lightning Baby Dragon
Lightning Baby Dragon Sparky
Lightning Baby Dragon Executioner Sparky
Lightning Baby Dragon Executioner Sparky
Lightning Sparky
Lightning Sparky
Lightning Baby Dragon Executioner Sparky
Lightning Baby Dragon
Lightning Baby Dragon Sparky
Lightning
Lightning Sparky
Lightning Baby Dragon
Ice Spirit Baby Dragon Executioner Sparky
Baby Dragon Executioner Lightning Sparky
Lightning Baby Dragon Sparky
Lightning Baby Dragon Sparky
Lightning Baby Dragon Executioner Sparky
Lightning Ice Spirit
Lightning Sparky
Lightning Sparky
Lightning Ice Spirit Sparky
Sparky
Lightning Sparky
Lightning Ice Spirit
Lightning Baby Dragon Executioner
Lightning Rascals Baby Dragon Executioner Sparky
Baby Dragon Executioner Lightning
Lightning Sparky
Executioner Sparky
Ice Spirit Rascals Baby Dragon Lightning Sparky
Executioner Lightning
Lightning Baby Dragon Executioner Sparky

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