My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Wizard Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Zappies Skeleton Army Witch
Zap
Mortar Minion Horde Zappies Skeleton Army Witch Goblin Giant
Barbarian Barrel
Mortar Zappies Wizard Skeleton Army Witch
The Log
Zappies Skeleton Army Witch
Earthquake
Mortar Zappies Skeleton Army Witch
Arrows
Minion Horde Zappies Skeleton Army Witch
Royal Delivery
Minion Horde Zappies Wizard Skeleton Army Witch
Fireball
Mortar Minion Horde Zappies Wizard Skeleton Army Witch
Poison
Mortar Minion Horde Zappies Wizard Skeleton Army Witch
Lightning
Mortar Wizard Witch
Rocket
Mortar Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mortar Zappies Minion Horde Wizard Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mortar Zappies Minion Horde

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies Goblin Giant
Minion Horde
Goblin Giant
Zappies
Mortar Goblin Giant
Wizard
Goblin Giant
Skeleton Army
Witch
Goblin Giant
Lightning
Goblin Giant
Goblin Giant
Mortar Minion Horde Zappies Wizard Witch Lightning

Defense Synergies 0 5

Mortar
Zappies Wizard Skeleton Army
Minion Horde
Zappies
Mortar Skeleton Army
Wizard
Mortar Skeleton Army
Skeleton Army
Mortar Zappies Wizard
Witch
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Minion Horde Zappies Wizard Goblin Giant
Minion Horde Skeleton Army Mortar Zappies Witch
Mortar Minion Horde Skeleton Army Witch Zappies Lightning
Minion Horde Skeleton Army Witch Mortar Zappies
Lightning Skeleton Army
Skeleton Army Zappies
Minion Horde Lightning Mortar Zappies Wizard Witch
Lightning Goblin Giant
Minion Horde Zappies Witch Mortar Skeleton Army
Skeleton Army Minion Horde Zappies
Minion Horde Skeleton Army Witch Zappies Wizard Goblin Giant
Minion Horde Zappies Wizard Witch
Mortar Minion Horde Skeleton Army Zappies Wizard Witch Lightning
Wizard Skeleton Army Mortar Minion Horde Zappies Witch
Skeleton Army Mortar Minion Horde Zappies
Minion Horde Skeleton Army Mortar Zappies Lightning
Minion Horde Wizard Mortar Zappies Skeleton Army Witch
Mortar Minion Horde Zappies Wizard Skeleton Army Witch
Mortar Wizard Witch Zappies
Mortar Zappies
Wizard Skeleton Army Minion Horde Zappies Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Witch
Mortar Wizard Lightning
Zappies Skeleton Army Minion Horde Witch Lightning Goblin Giant
Skeleton Army Lightning Minion Horde Zappies Goblin Giant
Minion Horde Zappies Skeleton Army Witch Goblin Giant
Wizard Minion Horde Zappies Witch Goblin Giant
Skeleton Army Minion Horde Zappies Witch Lightning Goblin Giant
Minion Horde Zappies Skeleton Army Goblin Giant
Minion Horde Lightning Mortar Zappies Skeleton Army Witch
Witch Minion Horde Zappies Skeleton Army Goblin Giant
Minion Horde Zappies Witch
Skeleton Army Lightning Goblin Giant
Skeleton Army Lightning Minion Horde Zappies Wizard Witch Goblin Giant
Wizard Minion Horde Zappies Skeleton Army Witch
Zappies Skeleton Army Witch Mortar Minion Horde Lightning Goblin Giant
Minion Horde Zappies Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Minion Horde
Mortar
Lightning Minion Horde Goblin Giant
Lightning
Wizard Mortar Minion Horde
Wizard Minion Horde Witch Goblin Giant
Mortar Minion Horde Wizard Witch
Wizard Lightning
Mortar Wizard Lightning
Lightning Minion Horde
Lightning Mortar Minion Horde Wizard
Lightning Wizard
Lightning Mortar
Lightning Mortar Minion Horde
Lightning Mortar
Lightning Mortar Minion Horde Wizard Witch
Lightning Mortar Minion Horde Wizard
Lightning Mortar
Minion Horde Lightning
Lightning Mortar Wizard
Lightning Mortar Wizard Witch
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Mortar Minion Horde
Mortar Wizard Witch
Minion Horde Witch
Mortar Wizard Witch Lightning
Lightning Mortar Wizard Witch
Lightning Mortar
Lightning Minion Horde Wizard Witch
Lightning Minion Horde Zappies Wizard Witch
Lightning Minion Horde
Lightning Mortar Minion Horde Wizard
Lightning Minion Horde Zappies
Minion Horde
Wizard Lightning
Minion Horde Lightning Zappies Skeleton Army Witch
Lightning Zappies Wizard Witch
Lightning Minion Horde Wizard
Mortar Wizard Lightning
Lightning
Minion Horde
Minion Horde Zappies Witch Lightning
Zappies Witch Lightning
Lightning Mortar Witch Goblin Giant

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