My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Cannon Goblin Barrel Skeleton Army Baby Dragon
Zap
Bats Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army
The Log
Cannon Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Baby Dragon Bowler
Fireball
Cannon Goblin Barrel Skeleton Army Baby Dragon Bowler
Poison
Bats Cannon Skeleton Army
Lightning
Cannon Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Barrel Skeleton Army Baby Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Baby Dragon Bowler
Zap
Bats Baby Dragon Bowler
Cannon
Goblin Barrel
Bats Skeleton Army Baby Dragon Bowler
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Zap Goblin Barrel Bowler Lightning
Bowler
Bats Zap Goblin Barrel Baby Dragon Lightning
Lightning
Baby Dragon Bowler

Defense Synergies 1 11

Bats
Zap Cannon Baby Dragon Bowler
Zap
Cannon Bats Skeleton Army Baby Dragon Bowler
Cannon
Zap Bats Skeleton Army Baby Dragon Bowler
Goblin Barrel
Skeleton Army
Zap Cannon
Baby Dragon
Bats Zap Cannon Bowler
Bowler
Bats Zap Cannon Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Cannon Baby Dragon
Skeleton Army Bats Zap Cannon
Cannon Skeleton Army Bowler Bats Lightning
Cannon Skeleton Army Bats Bowler
Lightning Skeleton Army Bowler
Skeleton Army Bowler Bats Zap Cannon Baby Dragon
Bats Lightning Zap Cannon Baby Dragon
Bowler Lightning Zap Cannon Baby Dragon
Cannon Skeleton Army
Skeleton Army Cannon Bowler
Bats Skeleton Army Zap Cannon Baby Dragon Bowler
Bats Zap Baby Dragon
Cannon Skeleton Army Bowler Bats Zap Lightning
Skeleton Army Bowler Bats Zap Cannon Baby Dragon
Skeleton Army Cannon
Skeleton Army Zap Cannon Bowler Lightning
Bats Cannon Skeleton Army Bowler
Cannon Bats Zap Skeleton Army Baby Dragon Bowler
Zap Baby Dragon Bats Cannon Bowler
Cannon
Skeleton Army Bowler Bats Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler
Zap Baby Dragon Bowler Lightning
Skeleton Army Bats Zap Bowler Lightning
Skeleton Army Bowler Lightning Bats Zap
Cannon Skeleton Army Bowler
Bats Zap Baby Dragon
Skeleton Army Bats Bowler Lightning
Skeleton Army
Zap Lightning Bats Skeleton Army Baby Dragon
Cannon Skeleton Army
Bats Bowler
Skeleton Army Lightning Zap Bowler
Skeleton Army Bowler Lightning Cannon
Cannon Skeleton Army Baby Dragon Bowler
Skeleton Army Bats Zap Baby Dragon Bowler Lightning
Bats Bowler Zap Cannon Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon Bowler
Lightning Baby Dragon
Lightning
Zap Baby Dragon Bowler
Bats Zap Baby Dragon
Baby Dragon Bowler
Zap Baby Dragon Bowler Lightning
Zap Lightning
Lightning Bats Bowler
Lightning Zap Bowler
Lightning Zap Baby Dragon
Lightning Baby Dragon Bowler
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning
Bats Lightning
Lightning Zap Baby Dragon Bowler
Lightning Zap Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning
Bowler Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon Bowler
Zap Baby Dragon Bowler Lightning
Lightning Zap Baby Dragon Bowler
Lightning Zap Baby Dragon
Lightning Bats Zap Baby Dragon
Zap Lightning Bats
Lightning Bowler
Lightning Zap
Zap Lightning
Bowler Lightning
Zap Lightning Bats Skeleton Army
Lightning Zap Baby Dragon
Lightning Baby Dragon Bowler
Zap Baby Dragon Bowler Lightning
Lightning Zap
Zap Bats Baby Dragon Bowler Lightning
Bats Zap Lightning
Lightning Zap Baby Dragon Bowler

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