My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Battle Ram Barbarian Hut Hunter Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Night Witch
Giant Snowball
Archers Barbarians Musketeer Battle Ram Night Witch
Zap
Archers Battle Ram Night Witch
Barbarian Barrel
Archers Barbarians Musketeer Battle Ram Barbarian Hut Hunter Night Witch
The Log
Archers Barbarians Musketeer Battle Ram Barbarian Hut Hunter
Earthquake
Archers Barbarians Barbarian Hut
Arrows
Archers Night Witch
Royal Delivery
Archers Barbarians Musketeer Battle Ram Hunter Night Witch
Fireball
Archers Barbarians Musketeer Battle Ram Barbarian Hut Hunter Night Witch
Poison
Archers Barbarians Musketeer Barbarian Hut Hunter Night Witch
Lightning
Musketeer Battle Ram Barbarian Hut Hunter Night Witch
Rocket
Barbarians Musketeer Barbarian Hut Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Musketeer Battle Ram Hunter Night Witch Barbarians Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Musketeer Battle Ram Hunter

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Barbarian Hut
Barbarians
Musketeer
Barbarian Hut Battle Ram
Battle Ram
Archers Musketeer Barbarian Hut Hunter Lightning
Barbarian Hut
Musketeer Archers Battle Ram Hunter
Hunter
Battle Ram Barbarian Hut
Lightning
Battle Ram
Night Witch

Defense Synergies 0 3

Archers
Barbarian Hut
Barbarians
Musketeer
Barbarian Hut
Battle Ram
Barbarian Hut
Archers Musketeer Hunter
Hunter
Barbarian Hut
Lightning
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Musketeer
Barbarians Barbarian Hut Hunter Musketeer Night Witch
Barbarians Barbarian Hut Hunter Archers Musketeer Lightning Night Witch
Barbarians Barbarian Hut Hunter Night Witch Musketeer
Lightning Barbarians
Archers Musketeer Hunter Night Witch
Musketeer Hunter Lightning Archers Barbarian Hut Night Witch
Barbarian Hut Lightning Barbarians Musketeer
Barbarians Barbarian Hut Hunter Musketeer Night Witch
Archers Barbarians Musketeer Hunter Night Witch
Archers Barbarians Musketeer Hunter Night Witch
Musketeer Hunter Archers Barbarian Hut Night Witch
Barbarians Barbarian Hut Hunter Night Witch Musketeer Lightning
Barbarian Hut Barbarians Hunter Night Witch
Barbarians Barbarian Hut Hunter
Barbarians Barbarian Hut Hunter Lightning
Barbarians Barbarian Hut Musketeer Hunter Night Witch
Archers Barbarians Musketeer Barbarian Hut Hunter Night Witch
Hunter Archers Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer Hunter
Archers Barbarians Musketeer Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Archers
Archers Musketeer Hunter Lightning
Barbarians Musketeer Barbarian Hut Hunter Lightning
Hunter Lightning Barbarians Musketeer Barbarian Hut Night Witch
Barbarians Barbarian Hut Musketeer Hunter Night Witch
Archers Musketeer Hunter
Archers Barbarians Musketeer Barbarian Hut Hunter Lightning Night Witch
Barbarians Barbarian Hut Hunter
Lightning Barbarians Barbarian Hut
Barbarians Musketeer Barbarian Hut
Barbarians Musketeer Hunter
Lightning Barbarians
Barbarians Lightning Barbarian Hut Hunter Night Witch
Archers Barbarians Musketeer Barbarian Hut
Barbarians Archers Musketeer Barbarian Hut Hunter Lightning Night Witch
Archers Barbarians Musketeer Barbarian Hut Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Barbarian Hut
Musketeer
Lightning Barbarian Hut
Lightning Barbarians Musketeer Barbarian Hut
Musketeer Hunter
Archers Musketeer
Barbarian Hut Hunter Lightning
Lightning
Lightning Musketeer Night Witch
Lightning Musketeer
Lightning Archers Musketeer
Lightning Musketeer Barbarian Hut Hunter
Lightning Musketeer
Lightning Musketeer Barbarian Hut
Lightning Musketeer Barbarian Hut Hunter
Lightning Musketeer Barbarian Hut
Lightning
Lightning Night Witch
Lightning Archers Musketeer Hunter
Lightning
Lightning Musketeer Night Witch
Lightning
Musketeer Lightning
Lightning Barbarians Musketeer Barbarian Hut
Hunter
Musketeer Hunter Lightning
Lightning Musketeer
Lightning Musketeer
Lightning Archers Musketeer Hunter Night Witch
Lightning Musketeer
Lightning Night Witch
Lightning Musketeer Hunter Night Witch
Lightning
Lightning
Lightning Archers Barbarians Musketeer Barbarian Hut Night Witch
Lightning Archers Musketeer Hunter
Lightning Musketeer Hunter
Musketeer Lightning
Lightning
Musketeer
Musketeer Lightning
Musketeer Lightning
Lightning Musketeer

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