My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Giant Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Giant Guards Cannon Cart
Giant Snowball
Battle Ram Guards
Zap
Royal Giant Battle Ram Guards Cannon Cart
Barbarian Barrel
Battle Ram Guards Cannon Cart Electro Wizard
The Log
Royal Giant Battle Ram Guards Cannon Cart
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Cannon Cart Electro Wizard
Fireball
Battle Ram Cannon Cart Electro Wizard
Poison
Guards Electro Wizard
Lightning
Battle Ram Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Battle Ram Electro Wizard Giant Cannon Cart Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Battle Ram Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Lightning Guards Cannon Cart Electro Wizard
Fireball
Royal Giant Battle Ram Giant Electro Wizard
Battle Ram
Fireball Lightning Electro Wizard
Giant
Lightning Fireball Guards Cannon Cart Electro Wizard
Guards
Royal Giant Giant
Cannon Cart
Royal Giant Giant Lightning Electro Wizard
Lightning
Royal Giant Giant Battle Ram Cannon Cart
Electro Wizard
Royal Giant Fireball Battle Ram Giant Cannon Cart

Defense Synergies 0 4

Royal Giant
Fireball
Electro Wizard
Battle Ram
Giant
Guards
Cannon Cart Electro Wizard
Cannon Cart
Guards Electro Wizard
Lightning
Electro Wizard
Fireball Guards Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Fireball Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart Lightning Electro Wizard
Guards Cannon Cart Electro Wizard
Lightning Fireball
Fireball Guards Cannon Cart Electro Wizard
Lightning Electro Wizard Fireball
Lightning Fireball Cannon Cart Electro Wizard
Guards Cannon Cart Electro Wizard
Guards Electro Wizard Fireball Cannon Cart
Fireball Electro Wizard
Fireball Guards Cannon Cart Lightning Electro Wizard
Fireball Guards Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Fireball Lightning Electro Wizard
Fireball Cannon Cart Electro Wizard
Fireball Guards Cannon Cart Electro Wizard
Fireball Guards Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Fireball Guards Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Cannon Cart Electro Wizard
Fireball Electro Wizard Cannon Cart Lightning
Guards Cannon Cart Lightning Electro Wizard
Guards Lightning Fireball Cannon Cart Electro Wizard
Guards Cannon Cart
Fireball Electro Wizard
Guards Fireball Cannon Cart Lightning Electro Wizard
Cannon Cart
Lightning Electro Wizard Fireball Cannon Cart
Guards
Guards Cannon Cart
Lightning Fireball Guards Electro Wizard
Cannon Cart Lightning Fireball Guards
Fireball Cannon Cart
Guards Electro Wizard Fireball Cannon Cart Lightning
Fireball Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Guards
Fireball Electro Wizard
Lightning Fireball Cannon Cart
Cannon Cart Lightning Fireball Guards
Fireball
Fireball
Fireball Lightning
Fireball Lightning
Lightning Fireball Guards Electro Wizard
Lightning Fireball Cannon Cart Electro Wizard
Fireball Lightning
Lightning Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball Cannon Cart
Lightning Fireball
Lightning
Lightning Fireball Electro Wizard
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball Cannon Cart
Fireball
Fireball Lightning Electro Wizard
Fireball Lightning
Fireball Lightning
Lightning Fireball Electro Wizard
Lightning Electro Wizard Fireball Guards
Lightning Fireball
Lightning Fireball
Lightning Fireball Electro Wizard
Fireball Lightning
Lightning Electro Wizard Fireball Guards Cannon Cart
Fireball Lightning Electro Wizard
Fireball
Fireball Lightning Cannon Cart Electro Wizard
Fireball Lightning
Lightning Fireball
Cannon Cart
Fireball Guards Lightning Electro Wizard
Fireball Lightning Electro Wizard
Lightning Fireball Cannon Cart Electro Wizard

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