My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Zap
Royal Giant Prince
Barbarian Barrel
Wizard
The Log
Royal Giant Prince
Earthquake
Arrows
Royal Delivery
Wizard Prince
Fireball
Wizard
Poison
Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Freeze Wizard Prince Royal Giant Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Freeze Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Royal Giant Freeze
Royal Giant
Lightning Zap Wizard Rocket Tornado
Wizard
Tornado Royal Giant Prince
Rocket
Tornado Royal Giant
Tornado
Zap Wizard Rocket Royal Giant Freeze
Freeze
Zap Tornado
Prince
Zap Wizard Lightning
Lightning
Royal Giant Prince

Defense Synergies 2 5

Zap
Tornado Prince
Royal Giant
Wizard
Tornado Freeze Prince
Rocket
Tornado
Tornado
Wizard Rocket Zap Prince
Freeze
Wizard
Prince
Zap Wizard Tornado
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Wizard
Zap Prince
Rocket Tornado Prince Freeze Lightning
Prince
Lightning Rocket Tornado Prince
Tornado Freeze Zap
Rocket Tornado Lightning Zap Wizard Freeze
Rocket Lightning Zap
Tornado Prince
Tornado Prince
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Prince Zap Wizard Rocket Freeze Lightning
Wizard Rocket Zap Tornado Freeze Prince
Prince
Rocket Tornado Zap Freeze Prince Lightning
Wizard Tornado Prince
Zap Wizard Tornado Prince
Zap Wizard Tornado Freeze
Tornado Prince
Wizard Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Wizard Rocket Prince Lightning
Zap Rocket Prince Lightning
Rocket Prince Lightning Zap Tornado
Prince
Wizard Rocket Zap Tornado Freeze
Rocket Prince Lightning
Prince
Zap Rocket Freeze Lightning Tornado Prince
Prince
Rocket Lightning Zap Tornado Prince
Rocket Prince Lightning Wizard
Wizard
Zap Rocket Tornado Freeze Prince Lightning
Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Freeze
Zap Tornado
Rocket Lightning
Lightning Rocket Freeze Prince
Wizard Rocket Zap
Wizard Zap Rocket Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze Lightning
Zap Wizard Tornado Lightning
Rocket Lightning Tornado Prince
Rocket Lightning Zap Wizard Tornado Prince
Lightning Zap Wizard Rocket Tornado
Rocket Lightning
Lightning Rocket Freeze
Lightning Zap Prince
Rocket Lightning Zap Wizard
Lightning Wizard Rocket
Lightning Rocket Tornado Freeze
Rocket Lightning
Rocket Lightning Zap Wizard Prince
Rocket Lightning Zap Wizard Tornado
Rocket Lightning Prince
Rocket Lightning Wizard Tornado
Rocket Tornado Prince Lightning
Rocket Lightning Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado Lightning
Lightning Zap Wizard Tornado Prince
Rocket Lightning Zap Tornado
Lightning Zap Wizard Tornado
Zap Rocket Lightning Wizard Freeze
Lightning
Lightning Zap Wizard Rocket
Zap Rocket Lightning Freeze
Prince
Rocket Wizard Lightning
Zap Lightning Rocket Freeze Prince
Rocket Lightning Zap Wizard Tornado
Freeze
Lightning Wizard Rocket Prince
Zap Wizard Lightning
Rocket Lightning Zap Tornado
Prince
Zap Rocket Tornado Freeze Lightning
Zap Rocket Tornado Lightning
Lightning Zap Rocket Tornado Freeze Prince

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