My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Electro Wizard
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Bowler Electro Wizard
Fireball
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Electro Wizard
Poison
Furnace Goblin Hut Barbarian Hut Elixir Collector Electro Wizard
Lightning
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Electro Wizard
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Furnace Electro Wizard Goblin Hut Bowler Barbarian Hut Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Furnace Electro Wizard Goblin Hut

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Barbarian Hut Bowler
Goblin Hut
Furnace Barbarian Hut Bowler
Barbarian Hut
Furnace Goblin Hut
Elixir Collector
Tornado
Bowler
Bowler
Furnace Goblin Hut Tornado Lightning Electro Wizard
Lightning
Bowler
Electro Wizard
Bowler

Defense Synergies 1 11

Furnace
Goblin Hut Barbarian Hut Tornado Bowler Electro Wizard
Goblin Hut
Furnace Barbarian Hut Bowler Electro Wizard
Barbarian Hut
Furnace Goblin Hut Electro Wizard
Elixir Collector
Tornado
Bowler Furnace Electro Wizard
Bowler
Tornado Furnace Goblin Hut Electro Wizard
Lightning
Electro Wizard
Furnace Goblin Hut Barbarian Hut Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Lightning Goblin Hut Electro Wizard
Barbarian Hut Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Tornado Bowler Lightning Electro Wizard
Goblin Hut Barbarian Hut Furnace Bowler Electro Wizard
Lightning Tornado Bowler
Tornado Bowler Furnace Electro Wizard
Furnace Tornado Lightning Electro Wizard Goblin Hut Barbarian Hut
Barbarian Hut Bowler Lightning Electro Wizard
Barbarian Hut Furnace Goblin Hut Tornado
Tornado Bowler Electro Wizard
Electro Wizard Furnace Goblin Hut Tornado Bowler
Furnace Goblin Hut Barbarian Hut Tornado Electro Wizard
Furnace Goblin Hut Barbarian Hut Bowler Lightning Electro Wizard
Barbarian Hut Bowler Furnace Goblin Hut Tornado Electro Wizard
Barbarian Hut Furnace Goblin Hut Electro Wizard
Barbarian Hut Tornado Furnace Goblin Hut Bowler Lightning Electro Wizard
Barbarian Hut Furnace Goblin Hut Tornado Bowler Electro Wizard
Furnace Goblin Hut Barbarian Hut Tornado Bowler Electro Wizard
Furnace Tornado Goblin Hut Barbarian Hut Bowler Electro Wizard
Barbarian Hut Goblin Hut Tornado Electro Wizard
Bowler Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Bowler Electro Wizard
Electro Wizard Bowler Lightning
Furnace Goblin Hut Barbarian Hut Bowler Lightning Electro Wizard
Bowler Lightning Barbarian Hut Tornado Electro Wizard
Barbarian Hut Goblin Hut Bowler
Furnace Goblin Hut Tornado Electro Wizard
Furnace Goblin Hut Barbarian Hut Bowler Lightning Electro Wizard
Barbarian Hut
Lightning Electro Wizard Goblin Hut Barbarian Hut Tornado
Goblin Hut Barbarian Hut
Goblin Hut Bowler
Lightning Tornado Bowler Electro Wizard
Bowler Lightning Barbarian Hut
Furnace Barbarian Hut Bowler
Goblin Hut Electro Wizard Furnace Barbarian Hut Tornado Bowler Lightning
Bowler Goblin Hut Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Hut
Tornado Bowler Electro Wizard
Lightning Goblin Hut Barbarian Hut
Lightning Barbarian Hut
Furnace Bowler
Furnace Tornado
Furnace Tornado Bowler
Barbarian Hut Tornado Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler Electro Wizard
Lightning Tornado Bowler Electro Wizard
Lightning Tornado
Lightning Goblin Hut Barbarian Hut Bowler
Lightning
Lightning Furnace Goblin Hut Barbarian Hut
Lightning Furnace Goblin Hut Barbarian Hut Bowler
Lightning Furnace Goblin Hut Barbarian Hut Bowler
Lightning Tornado
Lightning
Lightning Bowler Electro Wizard
Lightning Tornado Bowler
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Barbarian Hut
Tornado Furnace Bowler
Tornado Bowler Lightning Electro Wizard
Lightning Tornado Bowler
Lightning Tornado
Lightning Furnace Tornado Electro Wizard
Lightning Electro Wizard Goblin Hut
Lightning Bowler
Lightning
Lightning Electro Wizard
Bowler Lightning
Lightning Electro Wizard Goblin Hut Barbarian Hut
Lightning Tornado Electro Wizard
Lightning Bowler Electro Wizard
Bowler Lightning
Lightning Tornado
Tornado Bowler Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Bowler Electro Wizard

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