My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Prince Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Inferno Dragon
Zap
Goblin Gang Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Ice Wizard
The Log
Goblin Gang Elite Barbarians Skeleton Army Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army Prince Ice Wizard Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Skeleton Army Ice Wizard Inferno Dragon
Poison
Goblin Gang Skeleton Army Ice Wizard
Lightning
Elite Barbarians Prince Ice Wizard Inferno Dragon
Rocket
Elite Barbarians Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Ice Wizard Inferno Dragon Prince Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Prince Ice Wizard
Goblin Gang
Prince
Elite Barbarians
Zap
Skeleton Army
Prince
Zap Goblin Gang Lightning Ice Wizard
Lightning
Prince
Ice Wizard
Zap Prince
Inferno Dragon

Defense Synergies 0 15

Zap
Goblin Gang Elite Barbarians Skeleton Army Prince Ice Wizard Inferno Dragon
Goblin Gang
Zap Skeleton Army Prince Ice Wizard Inferno Dragon
Elite Barbarians
Zap
Skeleton Army
Zap Goblin Gang Prince Ice Wizard Inferno Dragon
Prince
Zap Goblin Gang Skeleton Army Ice Wizard
Lightning
Ice Wizard
Zap Goblin Gang Skeleton Army Prince Inferno Dragon
Inferno Dragon
Zap Goblin Gang Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Elite Barbarians Skeleton Army Inferno Dragon Zap Goblin Gang Prince Ice Wizard
Goblin Gang Skeleton Army Prince Elite Barbarians Lightning Ice Wizard Inferno Dragon
Elite Barbarians Skeleton Army Prince Inferno Dragon Goblin Gang Ice Wizard
Lightning Elite Barbarians Skeleton Army Prince
Goblin Gang Skeleton Army Zap Ice Wizard
Lightning Inferno Dragon Zap Goblin Gang Ice Wizard
Lightning Zap
Inferno Dragon Goblin Gang Elite Barbarians Skeleton Army Prince Ice Wizard
Goblin Gang Elite Barbarians Skeleton Army Prince Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Zap
Inferno Dragon Zap Goblin Gang Ice Wizard
Skeleton Army Prince Zap Goblin Gang Elite Barbarians Lightning Ice Wizard
Skeleton Army Zap Goblin Gang Prince
Elite Barbarians Skeleton Army Inferno Dragon Goblin Gang Prince
Skeleton Army Zap Goblin Gang Elite Barbarians Prince Lightning Inferno Dragon
Goblin Gang Elite Barbarians Skeleton Army Prince
Zap Goblin Gang Elite Barbarians Skeleton Army Prince Ice Wizard
Zap Ice Wizard Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Goblin Gang Skeleton Army Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Prince Lightning Inferno Dragon
Goblin Gang Skeleton Army Zap Elite Barbarians Prince Lightning
Goblin Gang Skeleton Army Prince Lightning Zap Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Prince Inferno Dragon
Zap Goblin Gang Ice Wizard
Goblin Gang Skeleton Army Prince Elite Barbarians Lightning Ice Wizard
Elite Barbarians Skeleton Army Prince Inferno Dragon
Zap Lightning Elite Barbarians Skeleton Army Prince Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Prince
Skeleton Army Lightning Zap Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Lightning Goblin Gang
Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Zap Prince Lightning Inferno Dragon
Zap Elite Barbarians Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning Prince
Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Goblin Gang Elite Barbarians Prince
Lightning Zap Prince
Lightning Zap
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians Prince
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Prince
Lightning Zap
Lightning Prince
Lightning
Prince Lightning
Lightning Zap
Zap Ice Wizard
Inferno Dragon
Zap Lightning Ice Wizard
Lightning Zap Prince
Lightning Zap
Elite Barbarians Lightning Zap Ice Wizard
Zap Lightning
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Prince
Lightning
Zap Lightning Goblin Gang Skeleton Army Prince
Lightning Zap Ice Wizard
Lightning Goblin Gang Prince
Zap Lightning
Lightning Zap
Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap Prince

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