My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians Bandit
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang Goblin Giant Bandit
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Hunter Bandit
The Log
Archers Goblin Gang Elite Barbarians Hunter Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Elite Barbarians Hunter Bandit
Fireball
Archers Minions Goblin Gang Elite Barbarians Hunter Bandit
Poison
Archers Minions Goblin Gang Hunter
Lightning
Elite Barbarians Hunter Bandit
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Gang Bandit Hunter Elite Barbarians Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Goblin Gang Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Goblin Giant Bandit
Minions
Elite Barbarians Goblin Giant Bandit
Goblin Gang
Goblin Giant Bandit
Elite Barbarians
Archers Minions Goblin Giant Bandit
Hunter
Goblin Giant Bandit
Lightning
Goblin Giant
Goblin Giant
Archers Minions Goblin Gang Elite Barbarians Hunter Lightning Bandit
Bandit
Archers Minions Goblin Gang Elite Barbarians Hunter Goblin Giant

Defense Synergies 0 10

Archers
Minions Goblin Gang Goblin Giant Bandit
Minions
Archers Hunter Goblin Giant Bandit
Goblin Gang
Archers Bandit
Elite Barbarians
Hunter
Hunter
Minions Elite Barbarians Bandit
Lightning
Goblin Giant
Archers Minions
Bandit
Archers Minions Goblin Gang Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Giant
Elite Barbarians Hunter Minions Goblin Gang Bandit
Goblin Gang Hunter Archers Minions Elite Barbarians Lightning Bandit
Elite Barbarians Hunter Minions Goblin Gang Bandit
Lightning Elite Barbarians
Goblin Gang Archers Minions Hunter Bandit
Minions Hunter Lightning Archers Goblin Gang
Lightning Goblin Giant Bandit
Hunter Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Hunter Bandit
Archers Minions Goblin Gang Hunter Goblin Giant Bandit
Minions Hunter Archers Goblin Gang
Hunter Minions Goblin Gang Elite Barbarians Lightning Bandit
Minions Goblin Gang Hunter
Elite Barbarians Goblin Gang Hunter Bandit
Goblin Gang Elite Barbarians Hunter Lightning Bandit
Minions Goblin Gang Elite Barbarians Hunter
Archers Minions Goblin Gang Elite Barbarians Hunter Bandit
Hunter Archers Minions Bandit
Elite Barbarians Hunter
Goblin Gang Archers Minions Elite Barbarians Hunter Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians Bandit
Bandit Archers Goblin Gang Elite Barbarians Hunter Lightning
Goblin Gang Bandit Minions Elite Barbarians Hunter Lightning Goblin Giant
Goblin Gang Hunter Lightning Elite Barbarians Goblin Giant Bandit
Goblin Gang Elite Barbarians Hunter Goblin Giant Bandit
Archers Minions Goblin Gang Hunter Goblin Giant
Goblin Gang Archers Minions Elite Barbarians Hunter Lightning Goblin Giant Bandit
Elite Barbarians Hunter Goblin Giant
Lightning Minions Elite Barbarians Bandit
Goblin Gang Goblin Giant
Minions Elite Barbarians Hunter
Lightning Elite Barbarians Goblin Giant
Elite Barbarians Lightning Goblin Gang Hunter Goblin Giant Bandit
Archers
Goblin Gang Elite Barbarians Archers Minions Hunter Lightning Goblin Giant
Minions Archers Elite Barbarians Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Bandit
Lightning Goblin Giant Bandit
Lightning
Minions Hunter Goblin Giant
Archers
Hunter Lightning
Lightning Bandit
Lightning Minions Goblin Gang Elite Barbarians
Lightning Bandit
Lightning Archers
Lightning Elite Barbarians Hunter Bandit
Lightning Minions Bandit
Lightning Elite Barbarians
Lightning Hunter Bandit
Lightning Bandit
Lightning
Minions Lightning
Lightning Archers Hunter Bandit
Lightning
Lightning Minions
Lightning
Lightning
Lightning
Hunter
Hunter Lightning Bandit
Lightning Bandit
Lightning Bandit
Elite Barbarians Lightning Archers Hunter
Lightning Minions
Lightning Elite Barbarians
Lightning Hunter Bandit
Lightning
Lightning
Lightning Archers Minions Goblin Gang Bandit
Lightning Archers Hunter
Lightning Goblin Gang Hunter
Lightning
Lightning
Elite Barbarians
Minions Goblin Gang Elite Barbarians Lightning
Lightning
Lightning Goblin Giant Bandit

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