My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Bowler Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Wizard Magic Archer
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Bowler Miner Ice Wizard Magic Archer
Fireball
Bowler Ice Wizard Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Bowler Ice Wizard Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Miner Ice Wizard Poison Magic Archer Giant Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Miner Ice Wizard Poison

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant
Poison Lightning Miner Bowler Ice Wizard Magic Archer
Poison
Giant Miner Bowler
Bowler
Giant Poison Lightning Miner Ice Wizard Magic Archer
Lightning
Giant Bowler
Miner
Giant Poison Bowler Magic Archer
Ice Wizard
Giant Bowler
Magic Archer
Giant Bowler Miner

Defense Synergies 0 6

Skeletons
Poison Bowler Ice Wizard Magic Archer
Giant
Poison
Skeletons Ice Wizard
Bowler
Skeletons Ice Wizard
Lightning
Miner
Ice Wizard
Skeletons Poison Bowler
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Magic Archer
Skeletons Ice Wizard
Bowler Skeletons Lightning Ice Wizard
Skeletons Bowler Ice Wizard
Lightning Poison Bowler
Bowler Skeletons Ice Wizard Magic Archer
Lightning Poison Ice Wizard Magic Archer
Bowler Lightning Poison Magic Archer
Skeletons Ice Wizard
Skeletons Bowler Miner Ice Wizard
Poison Ice Wizard Skeletons Bowler Magic Archer
Poison Ice Wizard Magic Archer
Bowler Skeletons Lightning Ice Wizard
Bowler Poison Magic Archer
Bowler Lightning
Skeletons Poison Bowler
Bowler Ice Wizard Magic Archer
Poison Bowler Ice Wizard Magic Archer
Bowler Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler
Poison Bowler Lightning Miner Magic Archer
Skeletons Bowler Lightning
Bowler Lightning
Skeletons Bowler
Poison Skeletons Ice Wizard Magic Archer
Skeletons Bowler Lightning Ice Wizard
Lightning Skeletons Poison Magic Archer
Skeletons
Bowler
Lightning Poison Bowler
Bowler Lightning Skeletons
Bowler Magic Archer
Skeletons Poison Bowler Lightning Magic Archer
Poison Bowler Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer
Poison Bowler Miner Ice Wizard Magic Archer
Lightning Poison Miner Magic Archer
Lightning Poison
Poison Bowler Magic Archer
Poison Ice Wizard Magic Archer
Poison Bowler Magic Archer
Poison Bowler Lightning Ice Wizard Magic Archer
Poison Miner Lightning
Lightning Poison Bowler
Poison Lightning Miner Bowler Magic Archer
Poison Lightning Magic Archer
Poison Lightning Bowler Miner Magic Archer
Lightning Poison Magic Archer
Lightning Poison Magic Archer
Lightning Poison Bowler Magic Archer
Lightning Magic Archer Poison Bowler
Lightning Poison
Lightning
Lightning Poison Bowler Magic Archer
Lightning Poison Bowler Miner Magic Archer
Lightning Poison Bowler Magic Archer
Lightning Poison
Bowler Lightning
Lightning Poison
Poison Bowler Ice Wizard Magic Archer
Poison Miner Bowler Lightning Ice Wizard Magic Archer
Lightning Poison Bowler Miner Magic Archer
Poison Lightning Miner Magic Archer
Poison Lightning Ice Wizard Magic Archer
Lightning Poison
Lightning Bowler
Poison Lightning Miner Magic Archer
Lightning Poison Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Magic Archer
Poison Lightning Ice Wizard Magic Archer
Poison Lightning Miner Bowler Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Poison
Poison Bowler Lightning Magic Archer
Poison Lightning Magic Archer
Poison Lightning Bowler Miner Magic Archer

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