My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Ice Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Elite Barbarians Hog Rider Ice Wizard
Poison
Bats Ice Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Ice Wizard Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Fireball Hog Rider Bats Mini P.E.K.K.A Ice Wizard
Elite Barbarians
Zap Bats Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Mini P.E.K.K.A
Bats Zap Hog Rider Lightning Ice Wizard
Hog Rider
Bats Zap Fireball Lightning Elite Barbarians Mini P.E.K.K.A
Lightning
Hog Rider Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 9

Bats
Zap Mini P.E.K.K.A Ice Wizard
Zap
Fireball Mini P.E.K.K.A Bats Elite Barbarians Ice Wizard
Elite Barbarians
Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Bats Elite Barbarians Fireball Ice Wizard
Hog Rider
Lightning
Ice Wizard
Bats Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball
Elite Barbarians Mini P.E.K.K.A Bats Zap Ice Wizard
Mini P.E.K.K.A Bats Elite Barbarians Lightning Ice Wizard
Elite Barbarians Mini P.E.K.K.A Bats Ice Wizard
Lightning Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Bats Zap Ice Wizard
Bats Lightning Zap Fireball Ice Wizard
Lightning Zap Fireball
Mini P.E.K.K.A Elite Barbarians Ice Wizard
Elite Barbarians Mini P.E.K.K.A Ice Wizard
Bats Ice Wizard Zap Fireball
Bats Zap Fireball Ice Wizard
Mini P.E.K.K.A Bats Zap Elite Barbarians Fireball Lightning Ice Wizard
Fireball Bats Zap Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A Lightning
Bats Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Bats Zap Elite Barbarians Ice Wizard
Zap Bats Fireball Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Mini P.E.K.K.A Lightning
Bats Zap Elite Barbarians Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Bats Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A
Fireball Bats Zap Ice Wizard
Mini P.E.K.K.A Bats Elite Barbarians Fireball Lightning Ice Wizard
Mini P.E.K.K.A Elite Barbarians
Zap Lightning Bats Elite Barbarians Fireball Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A
Lightning Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Lightning Fireball
Fireball
Elite Barbarians Bats Zap Fireball Mini P.E.K.K.A Lightning
Bats Zap Elite Barbarians Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Zap Ice Wizard
Lightning Fireball
Lightning Fireball
Fireball Zap
Fireball Bats Zap Ice Wizard
Fireball Zap Lightning Ice Wizard
Fireball Zap Lightning
Lightning Bats Elite Barbarians Fireball Mini P.E.K.K.A
Lightning Zap Fireball
Fireball Lightning Zap
Lightning Elite Barbarians Fireball
Lightning Fireball
Lightning Zap Elite Barbarians Fireball
Lightning Zap Fireball
Lightning Fireball
Lightning Fireball
Bats Mini P.E.K.K.A Lightning
Lightning Zap Fireball Mini P.E.K.K.A
Lightning Zap Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Lightning Ice Wizard
Fireball Lightning Zap
Fireball Lightning Zap
Elite Barbarians Lightning Bats Zap Fireball Ice Wizard
Zap Lightning Bats Fireball
Lightning Elite Barbarians Fireball Mini P.E.K.K.A
Lightning Zap Fireball
Zap Lightning Fireball
Fireball Lightning
Zap Lightning Bats Fireball
Fireball Lightning Zap Ice Wizard
Fireball
Fireball Lightning Mini P.E.K.K.A
Zap Fireball Lightning
Lightning Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Lightning
Bats Zap Fireball Lightning
Lightning Zap Fireball

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