My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Hunter Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Musketeer Guards Balloon Inferno Dragon Lava Hound
Zap
Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Musketeer Wizard Guards Hunter
The Log
Musketeer Guards Hunter
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Musketeer Wizard Guards Hunter Balloon Inferno Dragon Lava Hound
Fireball
Musketeer Wizard Hunter Balloon Inferno Dragon Lava Hound
Poison
Musketeer Wizard Guards Hunter Balloon Lava Hound
Lightning
Musketeer Wizard Hunter Balloon Inferno Dragon
Rocket
Musketeer Wizard Hunter Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Musketeer Hunter Inferno Dragon Wizard Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Musketeer Hunter Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Balloon
Wizard
Balloon
Guards
Lava Hound
Hunter
Balloon
Balloon
Lava Hound Musketeer Wizard Hunter
Lightning
Lava Hound
Inferno Dragon
Lava Hound
Lava Hound
Balloon Lightning Inferno Dragon Guards

Defense Synergies 2 1

Musketeer
Guards
Wizard
Guards
Guards
Musketeer Hunter Wizard
Hunter
Guards
Balloon
Lightning
Inferno Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Wizard
Hunter Inferno Dragon Musketeer
Hunter Musketeer Lightning Inferno Dragon
Hunter Inferno Dragon Musketeer Guards
Lightning
Musketeer Guards Hunter
Musketeer Hunter Lightning Inferno Dragon Wizard
Lightning Musketeer
Hunter Inferno Dragon Musketeer
Guards Musketeer Hunter
Guards Musketeer Wizard Hunter
Musketeer Hunter Inferno Dragon Wizard
Hunter Musketeer Wizard Guards Lightning
Wizard Guards Hunter
Inferno Dragon Hunter
Hunter Lightning Inferno Dragon
Wizard Musketeer Hunter
Musketeer Wizard Guards Hunter
Wizard Hunter Musketeer Guards Inferno Dragon
Musketeer Hunter Inferno Dragon
Wizard Musketeer Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Musketeer Wizard Hunter Lightning Inferno Dragon
Guards Musketeer Hunter Lightning
Guards Hunter Lightning Musketeer
Musketeer Guards Hunter Inferno Dragon
Wizard Musketeer Hunter
Guards Musketeer Hunter Lightning
Hunter Inferno Dragon
Lightning Inferno Dragon
Musketeer Guards Inferno Dragon
Inferno Dragon Musketeer Guards Hunter
Lightning Guards
Lightning Wizard Guards Hunter
Wizard Musketeer
Guards Musketeer Hunter Lightning Inferno Dragon
Musketeer Wizard Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Guards
Musketeer
Lightning
Lightning Musketeer Guards
Wizard
Wizard Musketeer Hunter
Musketeer Wizard
Wizard Hunter Lightning
Wizard Lightning
Lightning Musketeer Guards
Lightning Musketeer Wizard
Lightning Musketeer Wizard
Lightning Musketeer Hunter
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Wizard Hunter
Lightning Musketeer Wizard
Lightning
Lightning
Lightning Musketeer Wizard Hunter
Lightning Wizard
Lightning Musketeer
Lightning Wizard
Musketeer Lightning
Lightning Musketeer
Wizard Hunter
Inferno Dragon
Musketeer Wizard Hunter Lightning
Lightning Musketeer Wizard
Lightning Musketeer
Lightning Musketeer Wizard Hunter
Lightning Musketeer Wizard Guards
Lightning
Lightning Musketeer Wizard Hunter
Lightning
Wizard Lightning
Lightning Musketeer Guards
Lightning Musketeer Wizard Hunter
Lightning Musketeer Wizard Hunter
Musketeer Wizard Lightning
Lightning
Musketeer
Musketeer Guards Lightning
Musketeer Lightning
Lightning Musketeer

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