My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Ice Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Ice Wizard
Fireball
Goblin Gang Elite Barbarians Wizard Ice Wizard
Poison
Goblin Gang Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Ice Wizard Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Royal Giant Ice Wizard
Goblin Gang
Royal Giant
Royal Giant
Lightning Ice Wizard Zap Goblin Gang Elite Barbarians Wizard Tornado
Elite Barbarians
Zap Royal Giant Wizard
Wizard
Tornado Royal Giant Elite Barbarians
Tornado
Zap Wizard Royal Giant Ice Wizard
Lightning
Royal Giant
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 2 7

Zap
Goblin Gang Elite Barbarians Tornado Ice Wizard
Goblin Gang
Zap Ice Wizard
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians Ice Wizard
Tornado
Wizard Ice Wizard Zap
Lightning
Ice Wizard
Tornado Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Elite Barbarians Zap Goblin Gang Ice Wizard
Goblin Gang Tornado Elite Barbarians Lightning Ice Wizard
Elite Barbarians Goblin Gang Ice Wizard
Lightning Elite Barbarians Tornado
Goblin Gang Tornado Zap Ice Wizard
Tornado Lightning Zap Goblin Gang Wizard Ice Wizard
Lightning Zap
Goblin Gang Elite Barbarians Tornado Ice Wizard
Goblin Gang Elite Barbarians Tornado Ice Wizard
Goblin Gang Ice Wizard Zap Wizard Tornado
Zap Goblin Gang Wizard Tornado Ice Wizard
Zap Goblin Gang Elite Barbarians Wizard Lightning Ice Wizard
Wizard Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Lightning
Wizard Goblin Gang Elite Barbarians Tornado
Zap Goblin Gang Elite Barbarians Wizard Tornado Ice Wizard
Zap Wizard Tornado Ice Wizard
Elite Barbarians Tornado
Goblin Gang Wizard Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard Lightning
Goblin Gang Zap Elite Barbarians Lightning
Goblin Gang Lightning Zap Elite Barbarians Tornado
Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Elite Barbarians Lightning Ice Wizard
Elite Barbarians
Zap Lightning Elite Barbarians Tornado
Goblin Gang
Elite Barbarians
Lightning Zap Elite Barbarians Tornado
Elite Barbarians Lightning Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Zap Tornado Lightning
Zap Elite Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Ice Wizard
Lightning
Lightning
Wizard Zap
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Lightning Ice Wizard
Zap Wizard Tornado Lightning
Lightning Goblin Gang Elite Barbarians Tornado
Lightning Zap Wizard Tornado
Lightning Zap Wizard Tornado
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning Tornado
Lightning
Lightning Zap Wizard
Lightning Zap Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Wizard Ice Wizard
Zap Wizard Tornado Lightning Ice Wizard
Lightning Zap Wizard Tornado
Lightning Zap Tornado
Elite Barbarians Lightning Zap Wizard Tornado Ice Wizard
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Goblin Gang
Lightning Zap Wizard Tornado Ice Wizard
Lightning Goblin Gang Wizard
Zap Wizard Lightning
Lightning Zap Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado

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