My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Ice Wizard
The Log
Ice Spirit Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Hog Rider Ice Wizard
Fireball
Cannon Goblin Gang Hog Rider Ice Wizard
Poison
Bats Cannon Goblin Gang Ice Wizard
Lightning
Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Cannon Goblin Gang Ice Wizard Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Cannon

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Bats Ice Wizard
Cannon
Goblin Gang
Hog Rider
Hog Rider
Ice Spirit Bats Zap Goblin Gang Lightning
Lightning
Hog Rider
Ice Wizard
Zap

Defense Synergies 3 11

Ice Spirit
Zap Goblin Gang Bats Cannon Ice Wizard
Bats
Ice Spirit Zap Cannon Ice Wizard
Zap
Ice Spirit Cannon Bats Goblin Gang Ice Wizard
Cannon
Zap Ice Spirit Bats Goblin Gang Ice Wizard
Goblin Gang
Ice Spirit Zap Cannon Ice Wizard
Hog Rider
Lightning
Ice Wizard
Ice Spirit Bats Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon
Ice Spirit Bats Zap Cannon Goblin Gang Ice Wizard
Cannon Goblin Gang Bats Lightning Ice Wizard
Cannon Bats Goblin Gang Ice Wizard
Lightning
Goblin Gang Bats Zap Cannon Ice Wizard
Bats Lightning Ice Spirit Zap Cannon Goblin Gang Ice Wizard
Lightning Zap Cannon
Cannon Goblin Gang Ice Wizard
Goblin Gang Ice Spirit Cannon Ice Wizard
Bats Goblin Gang Ice Wizard Zap Cannon
Bats Zap Goblin Gang Ice Wizard
Cannon Ice Spirit Bats Zap Goblin Gang Lightning Ice Wizard
Ice Spirit Bats Zap Cannon Goblin Gang
Cannon Goblin Gang
Ice Spirit Zap Cannon Goblin Gang Lightning
Bats Cannon Goblin Gang
Ice Spirit Cannon Bats Zap Goblin Gang Ice Wizard
Zap Ice Spirit Bats Cannon Ice Wizard
Cannon
Goblin Gang Bats Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Lightning
Goblin Gang Ice Spirit Bats Zap Lightning
Goblin Gang Lightning Bats Zap
Cannon Goblin Gang
Ice Spirit Bats Zap Goblin Gang Ice Wizard
Goblin Gang Bats Lightning Ice Wizard
Zap Lightning Ice Spirit Bats
Cannon Goblin Gang
Bats
Lightning Zap
Lightning Cannon Goblin Gang
Cannon
Goblin Gang Ice Spirit Bats Zap Lightning
Bats Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning
Zap
Ice Spirit Bats Zap Ice Wizard
Ice Spirit Zap Lightning Ice Wizard
Zap Lightning
Lightning Bats Goblin Gang
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Spirit Ice Wizard
Zap Lightning Ice Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Ice Wizard
Zap Lightning Ice Spirit Bats
Lightning
Lightning Zap
Zap Lightning Ice Spirit
Lightning
Zap Lightning Ice Spirit Bats Goblin Gang
Lightning Zap Ice Wizard
Lightning Goblin Gang
Zap Lightning
Lightning Zap
Zap Ice Spirit Bats Goblin Gang Lightning
Bats Zap Lightning
Lightning Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: