My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Furnace Skeleton Army Ice Wizard Electro Wizard
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Ice Wizard Electro Wizard
Fireball
Hog Rider Furnace Skeleton Army Ice Wizard Electro Wizard
Poison
Furnace Skeleton Army Ice Wizard Electro Wizard
Lightning
Ice Golem Furnace Ice Wizard Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Skeleton Army Ice Wizard Hog Rider Furnace Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Skeleton Army Ice Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Furnace Electro Wizard
Hog Rider
Ice Golem Lightning The Log Furnace Electro Wizard
Furnace
Ice Golem Hog Rider
Skeleton Army
Lightning
Hog Rider
The Log
Hog Rider
Ice Wizard
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 0 13

Ice Golem
Furnace The Log Ice Wizard Electro Wizard
Hog Rider
Furnace
Ice Golem Skeleton Army Ice Wizard Electro Wizard
Skeleton Army
Furnace The Log Ice Wizard Electro Wizard
Lightning
The Log
The Log
Ice Golem Skeleton Army Lightning Ice Wizard Electro Wizard
Ice Wizard
Ice Golem Furnace Skeleton Army The Log
Electro Wizard
Ice Golem Furnace Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem The Log Electro Wizard
Skeleton Army Furnace The Log Ice Wizard Electro Wizard
Furnace Skeleton Army Lightning Ice Wizard Electro Wizard
Skeleton Army Furnace Ice Wizard Electro Wizard
Lightning Skeleton Army The Log
Skeleton Army The Log Furnace Ice Wizard Electro Wizard
Furnace Lightning Electro Wizard Ice Wizard
Lightning Ice Golem The Log Electro Wizard
Furnace Skeleton Army Ice Wizard
Skeleton Army Ice Golem Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Ice Golem Furnace The Log
Furnace Ice Wizard Electro Wizard
Furnace Skeleton Army Lightning The Log Ice Wizard Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace Lightning The Log Electro Wizard
Furnace Skeleton Army Electro Wizard
Furnace Skeleton Army The Log Ice Wizard Electro Wizard
Furnace The Log Ice Golem Ice Wizard Electro Wizard
Electro Wizard
Skeleton Army Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Furnace Electro Wizard
Electro Wizard Ice Golem Lightning The Log
Skeleton Army Ice Golem Furnace Lightning The Log Electro Wizard
Skeleton Army Lightning Ice Golem The Log Electro Wizard
Skeleton Army
Furnace Ice Golem Ice Wizard Electro Wizard
Skeleton Army Ice Golem Furnace Lightning Ice Wizard Electro Wizard
Skeleton Army
Lightning Electro Wizard Ice Golem Skeleton Army The Log
Skeleton Army
Skeleton Army Lightning The Log Electro Wizard
Skeleton Army Lightning Ice Golem
Furnace Skeleton Army
Skeleton Army Electro Wizard Ice Golem Furnace Lightning The Log
Ice Golem The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem The Log
The Log Ice Wizard Electro Wizard
Lightning The Log
Lightning Ice Golem The Log
Furnace The Log
Ice Golem Furnace Ice Wizard
Furnace The Log
The Log Ice Golem Lightning Ice Wizard
The Log Lightning
Lightning Electro Wizard
Lightning The Log Electro Wizard
Lightning
Lightning Ice Golem The Log
Lightning
Lightning Ice Golem Furnace The Log
Lightning Furnace The Log
Lightning Furnace The Log
Lightning
Lightning
Lightning The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Ice Golem The Log Furnace Ice Wizard
The Log Lightning Ice Wizard Electro Wizard
Lightning The Log
Lightning The Log
Lightning Ice Golem Furnace Ice Wizard Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Skeleton Army
Lightning Ice Wizard Electro Wizard
The Log
Lightning Electro Wizard
The Log Ice Golem Lightning
Lightning
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

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