My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Goblin Giant
Barbarian Barrel
Skeletons
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Electro Dragon
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Mini P.E.K.K.A Electro Dragon Lightning Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Mini P.E.K.K.A Lightning Goblin Giant
Mini P.E.K.K.A
Arrows Tornado Lightning Goblin Giant Golem
Tornado
Mini P.E.K.K.A Electro Dragon Goblin Giant Golem
Electro Dragon
Golem Tornado Goblin Giant
Lightning
Golem Arrows Mini P.E.K.K.A Goblin Giant
Goblin Giant
Arrows Mini P.E.K.K.A Tornado Electro Dragon Lightning
Golem
Arrows Electro Dragon Lightning Mini P.E.K.K.A Tornado

Defense Synergies 0 10

Skeletons
Mini P.E.K.K.A Tornado Electro Dragon
Arrows
Mini P.E.K.K.A Tornado Lightning
Mini P.E.K.K.A
Skeletons Arrows Tornado Electro Dragon
Tornado
Skeletons Arrows Mini P.E.K.K.A Electro Dragon Goblin Giant
Electro Dragon
Skeletons Mini P.E.K.K.A Tornado
Lightning
Arrows
Goblin Giant
Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Goblin Giant
Mini P.E.K.K.A Skeletons Electro Dragon
Mini P.E.K.K.A Tornado Skeletons Electro Dragon Lightning
Mini P.E.K.K.A Skeletons Electro Dragon
Lightning Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Skeletons Electro Dragon
Tornado Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon Goblin Giant
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A
Skeletons Arrows Tornado Electro Dragon Goblin Giant
Arrows Tornado Electro Dragon
Mini P.E.K.K.A Skeletons Electro Dragon Lightning
Arrows Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Lightning
Skeletons Arrows Mini P.E.K.K.A Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Electro Dragon Lightning
Skeletons Mini P.E.K.K.A Electro Dragon Lightning Goblin Giant
Mini P.E.K.K.A Lightning Tornado Goblin Giant
Skeletons Mini P.E.K.K.A Goblin Giant
Arrows Skeletons Tornado Electro Dragon Goblin Giant
Mini P.E.K.K.A Skeletons Lightning Goblin Giant
Mini P.E.K.K.A Goblin Giant
Electro Dragon Lightning Skeletons Mini P.E.K.K.A Tornado
Skeletons Goblin Giant
Mini P.E.K.K.A Electro Dragon
Lightning Arrows Tornado Goblin Giant
Mini P.E.K.K.A Lightning Skeletons Goblin Giant
Electro Dragon
Electro Dragon Skeletons Mini P.E.K.K.A Tornado Lightning Goblin Giant
Arrows Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon
Lightning Arrows Electro Dragon Goblin Giant
Lightning Arrows
Arrows
Arrows Tornado Electro Dragon Goblin Giant
Arrows Tornado
Arrows Tornado Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Lightning Mini P.E.K.K.A Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Tornado
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Electro Dragon
Lightning Arrows Tornado Electro Dragon
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Lightning
Lightning Arrows Tornado Electro Dragon
Lightning Arrows Tornado
Lightning Arrows Tornado Electro Dragon
Electro Dragon Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Electro Dragon
Lightning Arrows Tornado Electro Dragon
Arrows
Lightning Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Goblin Giant

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