My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Elixir Golem Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Ice Golem Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elixir Golem Guards
Giant Snowball
Goblin Gang Skeleton Barrel Zappies Guards
Zap
Goblin Gang Skeleton Barrel Zappies Guards
Barbarian Barrel
Goblin Gang Skeleton Barrel Elixir Golem Zappies Guards
The Log
Goblin Gang Skeleton Barrel Elixir Golem Mini P.E.K.K.A Zappies Guards
Earthquake
Goblin Gang Elixir Golem Zappies Guards
Arrows
Goblin Gang Skeleton Barrel Zappies Guards
Royal Delivery
Goblin Gang Skeleton Barrel Elixir Golem Mini P.E.K.K.A Zappies Guards
Fireball
Goblin Gang Skeleton Barrel Elixir Golem Zappies
Poison
Goblin Gang Skeleton Barrel Elixir Golem Zappies Guards
Lightning
Ice Golem Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Elixir Golem Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Skeleton Barrel Elixir Golem Guards Mini P.E.K.K.A Zappies Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Goblin Gang Skeleton Barrel Elixir Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Skeleton Barrel Elixir Golem Mini P.E.K.K.A
Skeleton Barrel
Goblin Gang Ice Golem Elixir Golem Mini P.E.K.K.A Zappies Guards Lightning
Ice Golem
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Zappies
Elixir Golem
Lightning Goblin Gang Skeleton Barrel Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Goblin Gang Skeleton Barrel Ice Golem Elixir Golem Lightning
Zappies
Skeleton Barrel Ice Golem Elixir Golem
Guards
Skeleton Barrel
Lightning
Elixir Golem Skeleton Barrel Mini P.E.K.K.A

Defense Synergies 0 9

Goblin Gang
Ice Golem Mini P.E.K.K.A Zappies Guards
Skeleton Barrel
Ice Golem
Goblin Gang Mini P.E.K.K.A Zappies Guards
Elixir Golem
Mini P.E.K.K.A
Goblin Gang Ice Golem Guards
Zappies
Goblin Gang Ice Golem Guards
Guards
Goblin Gang Ice Golem Mini P.E.K.K.A Zappies
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Ice Golem Zappies
Mini P.E.K.K.A Goblin Gang Zappies
Goblin Gang Mini P.E.K.K.A Zappies Lightning
Mini P.E.K.K.A Goblin Gang Zappies Guards
Lightning Mini P.E.K.K.A
Goblin Gang Zappies Guards
Lightning Goblin Gang Zappies
Lightning Skeleton Barrel Ice Golem
Mini P.E.K.K.A Zappies Goblin Gang
Goblin Gang Guards Ice Golem Mini P.E.K.K.A Zappies
Goblin Gang Guards Ice Golem Zappies
Goblin Gang Zappies
Mini P.E.K.K.A Goblin Gang Zappies Guards Lightning
Goblin Gang Mini P.E.K.K.A Zappies Guards
Mini P.E.K.K.A Goblin Gang Zappies
Goblin Gang Mini P.E.K.K.A Zappies Lightning
Goblin Gang Mini P.E.K.K.A Zappies
Goblin Gang Zappies Guards
Ice Golem Zappies Guards
Mini P.E.K.K.A Zappies
Goblin Gang Mini P.E.K.K.A Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Ice Golem Zappies
Goblin Gang Skeleton Barrel Ice Golem Mini P.E.K.K.A Lightning
Goblin Gang Zappies Guards Ice Golem Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Guards Lightning Ice Golem Zappies
Goblin Gang Mini P.E.K.K.A Zappies Guards
Goblin Gang Skeleton Barrel Ice Golem Zappies
Goblin Gang Mini P.E.K.K.A Guards Ice Golem Zappies Lightning
Mini P.E.K.K.A Zappies
Lightning Ice Golem Mini P.E.K.K.A Zappies
Goblin Gang Zappies Guards
Mini P.E.K.K.A Zappies Guards
Lightning Guards
Mini P.E.K.K.A Lightning Goblin Gang Ice Golem Zappies Guards
Zappies
Goblin Gang Zappies Guards Ice Golem Mini P.E.K.K.A Lightning
Ice Golem Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Ice Golem Guards
Skeleton Barrel
Lightning Skeleton Barrel
Lightning Skeleton Barrel Ice Golem Guards
Skeleton Barrel Ice Golem
Skeleton Barrel Ice Golem Lightning
Skeleton Barrel Lightning
Lightning Goblin Gang Mini P.E.K.K.A Guards
Lightning Skeleton Barrel
Lightning
Lightning Skeleton Barrel Ice Golem
Lightning Skeleton Barrel
Lightning Skeleton Barrel Ice Golem
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning
Mini P.E.K.K.A Lightning
Lightning Skeleton Barrel Mini P.E.K.K.A
Lightning Skeleton Barrel
Lightning
Lightning
Lightning
Lightning Skeleton Barrel
Ice Golem
Skeleton Barrel Lightning
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning Ice Golem
Lightning Skeleton Barrel Zappies Guards
Lightning Mini P.E.K.K.A
Lightning
Lightning Zappies
Lightning
Skeleton Barrel Lightning Goblin Gang Zappies Guards
Lightning Zappies
Lightning Goblin Gang Mini P.E.K.K.A
Skeleton Barrel Ice Golem Lightning
Lightning
Goblin Gang Zappies Guards Lightning
Zappies Lightning
Lightning Skeleton Barrel

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