My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Giant Skeleton
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Giant Skeleton
The Log
Royal Giant Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Giant Skeleton
Fireball
Minions Inferno Tower Skeleton Army
Poison
Minions Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Inferno Tower Royal Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minions Royal Giant Giant Skeleton
Arrows
Zap Royal Giant Giant Skeleton Lightning
Minions
Royal Giant Zap Giant Skeleton
Royal Giant
Arrows Minions Lightning Zap Giant Skeleton
Inferno Tower
Skeleton Army
Giant Skeleton
Zap Arrows Minions Royal Giant Lightning
Lightning
Royal Giant Arrows Giant Skeleton

Defense Synergies 1 11

Zap
Arrows Minions Inferno Tower Skeleton Army Giant Skeleton
Arrows
Zap Inferno Tower Giant Skeleton Lightning
Minions
Zap Inferno Tower Giant Skeleton
Royal Giant
Inferno Tower
Skeleton Army Zap Arrows Minions
Skeleton Army
Inferno Tower Zap Giant Skeleton
Giant Skeleton
Zap Arrows Minions Skeleton Army
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Inferno Tower
Inferno Tower Skeleton Army Zap Minions
Inferno Tower Skeleton Army Minions Giant Skeleton Lightning
Inferno Tower Skeleton Army Minions
Lightning Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Zap Minions
Minions Inferno Tower Lightning Zap Arrows
Lightning Zap Arrows Inferno Tower Giant Skeleton
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton
Minions Skeleton Army Zap Arrows Giant Skeleton
Arrows Minions Inferno Tower Zap
Inferno Tower Skeleton Army Zap Minions Giant Skeleton Lightning
Skeleton Army Zap Arrows Minions
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Lightning
Arrows Minions Inferno Tower Skeleton Army
Arrows Zap Minions Skeleton Army
Zap Arrows Minions Giant Skeleton
Inferno Tower
Skeleton Army Arrows Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Giant Skeleton
Zap Arrows Lightning
Skeleton Army Giant Skeleton Zap Minions Inferno Tower Lightning
Skeleton Army Giant Skeleton Lightning Zap Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army
Arrows Zap Minions
Skeleton Army Minions Inferno Tower Giant Skeleton Lightning
Inferno Tower Giant Skeleton Skeleton Army
Zap Giant Skeleton Lightning Minions Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Inferno Tower Giant Skeleton
Skeleton Army Lightning Zap Arrows Giant Skeleton
Skeleton Army Giant Skeleton Lightning Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Minions Giant Skeleton Lightning
Arrows Minions Zap Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Giant Skeleton
Arrows Zap
Lightning Arrows Giant Skeleton
Lightning Arrows Giant Skeleton
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Minions
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows Minions
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Minions Giant Skeleton
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Zap Lightning Minions
Lightning
Lightning Zap Arrows
Zap Lightning Arrows
Giant Skeleton
Arrows Lightning
Zap Lightning Minions Skeleton Army
Lightning Zap Arrows
Arrows
Lightning
Arrows Zap Lightning
Lightning Zap Arrows Giant Skeleton
Zap Minions Giant Skeleton Lightning
Zap Lightning
Lightning Zap Giant Skeleton

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