My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Guards Cannon Cart Giant Skeleton
Giant Snowball
Skeletons Dart Goblin Royal Hogs Guards
Zap
Skeletons Dart Goblin Royal Hogs Guards Cannon Cart
Barbarian Barrel
Skeletons Dart Goblin Royal Hogs Guards Cannon Cart Giant Skeleton
The Log
Skeletons Dart Goblin Royal Hogs Guards Cannon Cart Giant Skeleton
Earthquake
Skeletons Royal Hogs Guards
Arrows
Skeletons Dart Goblin Royal Hogs Guards
Royal Delivery
Skeletons Dart Goblin Royal Hogs Guards Cannon Cart Giant Skeleton
Fireball
Dart Goblin Royal Hogs Cannon Cart
Poison
Dart Goblin Royal Hogs Guards
Lightning
Cannon Cart
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Dart Goblin Guards Royal Hogs Cannon Cart Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Dart Goblin Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Royal Hogs Mirror Cannon Cart Giant Skeleton
Royal Hogs
Dart Goblin Guards Lightning
Mirror
Dart Goblin Cannon Cart Giant Skeleton Lightning
Guards
Royal Hogs
Cannon Cart
Dart Goblin Mirror Lightning
Giant Skeleton
Dart Goblin Mirror Lightning
Lightning
Royal Hogs Mirror Cannon Cart Giant Skeleton

Defense Synergies 1 9

Skeletons
Dart Goblin Cannon Cart Giant Skeleton
Dart Goblin
Skeletons Mirror Guards Cannon Cart Giant Skeleton
Royal Hogs
Mirror
Dart Goblin
Guards
Dart Goblin Cannon Cart Giant Skeleton
Cannon Cart
Skeletons Dart Goblin Guards Giant Skeleton
Giant Skeleton
Skeletons Dart Goblin Guards Cannon Cart
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Dart Goblin
Skeletons Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart Giant Skeleton Lightning
Skeletons Dart Goblin Guards Cannon Cart
Lightning Giant Skeleton
Skeletons Dart Goblin Guards Cannon Cart
Dart Goblin Lightning
Lightning Dart Goblin Cannon Cart Giant Skeleton
Skeletons
Guards Skeletons Dart Goblin Cannon Cart Giant Skeleton
Dart Goblin Guards Skeletons Cannon Cart Giant Skeleton
Dart Goblin
Skeletons Guards Cannon Cart Giant Skeleton Lightning
Dart Goblin Guards Cannon Cart
Cannon Cart
Lightning
Skeletons Cannon Cart
Dart Goblin Guards Cannon Cart
Dart Goblin Guards Cannon Cart Giant Skeleton
Dart Goblin Cannon Cart
Dart Goblin Guards Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Cannon Cart Giant Skeleton
Cannon Cart Lightning
Guards Giant Skeleton Skeletons Cannon Cart Lightning
Guards Giant Skeleton Lightning Cannon Cart
Giant Skeleton Skeletons Guards Cannon Cart
Skeletons Dart Goblin
Guards Skeletons Dart Goblin Cannon Cart Giant Skeleton Lightning
Giant Skeleton Cannon Cart
Giant Skeleton Lightning Skeletons Cannon Cart
Skeletons Dart Goblin Guards
Dart Goblin Guards Cannon Cart Giant Skeleton
Lightning Guards Giant Skeleton
Cannon Cart Giant Skeleton Lightning Skeletons Guards
Dart Goblin Cannon Cart
Guards Skeletons Dart Goblin Cannon Cart Giant Skeleton Lightning
Dart Goblin Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Guards Giant Skeleton
Dart Goblin
Lightning Dart Goblin Cannon Cart Giant Skeleton
Cannon Cart Lightning Dart Goblin Guards Giant Skeleton
Dart Goblin
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Guards
Lightning Dart Goblin Cannon Cart
Lightning Dart Goblin
Lightning Dart Goblin Cannon Cart
Lightning Dart Goblin Cannon Cart
Lightning Dart Goblin Cannon Cart
Lightning Dart Goblin Cannon Cart
Lightning Dart Goblin Cannon Cart
Lightning
Lightning
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Giant Skeleton
Lightning
Lightning
Lightning Cannon Cart
Dart Goblin Lightning
Lightning
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Guards
Lightning
Lightning Dart Goblin
Lightning
Giant Skeleton
Lightning
Lightning Dart Goblin Guards Cannon Cart
Lightning Dart Goblin
Lightning Dart Goblin Cannon Cart
Dart Goblin Lightning
Lightning Giant Skeleton
Dart Goblin Cannon Cart
Dart Goblin Guards Giant Skeleton Lightning
Dart Goblin Lightning
Lightning Dart Goblin Cannon Cart Giant Skeleton

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