My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Flying Machine Witch
Zap
Flying Machine Witch Sparky
Barbarian Barrel
Witch Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Flying Machine Witch P.E.K.K.A Sparky
Fireball
Flying Machine Witch Sparky
Poison
Flying Machine Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Flying Machine Freeze Witch Lightning Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Flying Machine Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Sparky Flying Machine Freeze Witch
Flying Machine
Zap P.E.K.K.A
Tornado
Zap P.E.K.K.A Sparky Freeze Witch
Freeze
Zap Tornado
Witch
Zap Tornado P.E.K.K.A
Lightning
P.E.K.K.A
Zap Tornado Flying Machine Witch
Sparky
Zap Tornado

Defense Synergies 2 9

Zap
Flying Machine Tornado Witch P.E.K.K.A Sparky
Flying Machine
Zap P.E.K.K.A
Tornado
P.E.K.K.A Sparky Zap Witch Sparky
Freeze
Sparky
Witch
Zap Tornado
Lightning
P.E.K.K.A
Tornado Zap Flying Machine
Sparky
Tornado Zap Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine Sparky
P.E.K.K.A Sparky Zap Flying Machine Witch
Tornado Witch P.E.K.K.A Sparky Freeze Lightning
Witch P.E.K.K.A Sparky
Lightning Tornado P.E.K.K.A Sparky
Tornado Freeze Zap Flying Machine
Tornado Lightning Zap Flying Machine Freeze Witch
Lightning Zap Flying Machine P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Tornado
Tornado Sparky
Witch Zap Flying Machine Tornado Freeze
Zap Flying Machine Tornado Witch
P.E.K.K.A Sparky Zap Flying Machine Freeze Witch Lightning
Sparky Zap Tornado Freeze Witch P.E.K.K.A
P.E.K.K.A Sparky
Tornado Zap Freeze Lightning P.E.K.K.A Sparky
Sparky Tornado Witch P.E.K.K.A
Zap Flying Machine Tornado Witch
Zap Tornado Freeze Witch Flying Machine
P.E.K.K.A Sparky Tornado
Flying Machine Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Sparky
Zap Flying Machine Lightning
P.E.K.K.A Zap Witch Lightning Sparky
Lightning P.E.K.K.A Zap Tornado Sparky
P.E.K.K.A Witch Sparky
Zap Flying Machine Tornado Freeze Witch
P.E.K.K.A Sparky Flying Machine Witch Lightning
P.E.K.K.A Sparky
Zap Freeze Lightning P.E.K.K.A Flying Machine Tornado Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Flying Machine Witch Sparky
Lightning P.E.K.K.A Zap Tornado
Lightning P.E.K.K.A Witch Sparky
Flying Machine Witch Sparky
Witch Sparky Zap Flying Machine Tornado Freeze Lightning P.E.K.K.A
Zap Flying Machine Freeze Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Freeze Sparky
Zap Flying Machine Tornado
Lightning Flying Machine Sparky
Lightning Flying Machine Freeze Sparky
Zap Sparky
Zap Flying Machine Tornado Freeze Witch
Flying Machine Tornado Witch Sparky
Zap Flying Machine Tornado Freeze Lightning
Zap Flying Machine Tornado Lightning
Lightning Tornado Sparky
Lightning Zap Flying Machine Tornado Sparky
Lightning Zap Flying Machine Tornado
Flying Machine Lightning Sparky
Lightning Flying Machine Freeze
Lightning Zap Flying Machine Sparky
Lightning Zap Flying Machine Witch Sparky
Lightning Flying Machine Sparky
Lightning Tornado Freeze Sparky
Lightning Sparky
Lightning Zap Flying Machine Sparky
Lightning Zap Flying Machine Tornado Witch
Lightning Sparky
Lightning Tornado
Tornado Lightning Sparky
Lightning Zap Flying Machine
Zap Tornado Freeze Witch Sparky
Witch
Zap Flying Machine Tornado Witch Lightning Sparky
Lightning Zap Flying Machine Tornado Witch Sparky
Lightning Zap Tornado Sparky
Lightning Zap Flying Machine Tornado Witch Sparky
Zap Lightning Flying Machine Freeze Witch
Lightning Sparky
Lightning Zap Sparky
Zap Lightning Freeze Sparky
P.E.K.K.A Sparky
Lightning Sparky
Zap Lightning Flying Machine Freeze Witch
Lightning Zap Flying Machine Tornado Witch
Freeze
Lightning Flying Machine Sparky
Zap Flying Machine Lightning
Lightning Zap Tornado Sparky
Flying Machine P.E.K.K.A Sparky
Zap Flying Machine Tornado Freeze Witch Lightning Sparky
Zap Flying Machine Tornado Witch Lightning
Lightning Zap Flying Machine Tornado Freeze Witch Sparky

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