My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Inferno Tower Ice Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Elite Barbarians Ice Wizard
Fireball
Elite Barbarians Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Knight Elite Barbarians Inferno Tower Ice Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Ice Wizard Inferno Tower Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Elite Barbarians
Zap
Elite Barbarians Fire Spirit Knight The Log Ice Wizard
Knight
Fire Spirit Zap Elite Barbarians The Log Ice Wizard
Elite Barbarians
Zap Fire Spirit Knight The Log
Inferno Tower
Lightning
The Log
Zap Knight Elite Barbarians
Ice Wizard
Zap Knight

Defense Synergies 4 13

Fire Spirit
Knight Zap Inferno Tower The Log
Zap
Fire Spirit Knight Elite Barbarians Inferno Tower The Log Ice Wizard
Knight
Fire Spirit Inferno Tower Ice Wizard Zap The Log
Elite Barbarians
Zap The Log
Inferno Tower
Knight The Log Fire Spirit Zap Ice Wizard
Lightning
The Log
The Log
Inferno Tower Fire Spirit Zap Knight Elite Barbarians Lightning Ice Wizard
Ice Wizard
Knight Zap Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Inferno Tower The Log
Elite Barbarians Inferno Tower Zap Knight The Log Ice Wizard
Inferno Tower Fire Spirit Knight Elite Barbarians Lightning Ice Wizard
Elite Barbarians Inferno Tower Knight Ice Wizard
Lightning Elite Barbarians The Log
The Log Fire Spirit Zap Ice Wizard
Inferno Tower Lightning Fire Spirit Zap Ice Wizard
Lightning Zap Inferno Tower The Log
Inferno Tower Elite Barbarians Ice Wizard
Knight Elite Barbarians Fire Spirit Inferno Tower Ice Wizard
Ice Wizard Zap Knight The Log
Inferno Tower Zap Ice Wizard
Inferno Tower Fire Spirit Zap Knight Elite Barbarians Lightning The Log Ice Wizard
Fire Spirit Zap The Log
Elite Barbarians Inferno Tower Knight
Inferno Tower Zap Elite Barbarians Lightning The Log
Knight Elite Barbarians Inferno Tower
Fire Spirit Zap Knight Elite Barbarians The Log Ice Wizard
Zap The Log Fire Spirit Knight Ice Wizard
Elite Barbarians Inferno Tower
Fire Spirit Knight Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Lightning The Log
Zap Knight Elite Barbarians Inferno Tower Lightning The Log
Lightning Zap Knight Elite Barbarians Inferno Tower The Log
Inferno Tower Knight Elite Barbarians
Fire Spirit Zap Ice Wizard
Knight Elite Barbarians Inferno Tower Lightning Ice Wizard
Inferno Tower Knight Elite Barbarians
Zap Lightning Knight Elite Barbarians Inferno Tower The Log
Inferno Tower
Knight Elite Barbarians Inferno Tower
Lightning Zap Elite Barbarians The Log
Elite Barbarians Lightning Knight Inferno Tower
Elite Barbarians Inferno Tower Zap Knight Lightning The Log
Zap Elite Barbarians Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Zap The Log Ice Wizard
Lightning The Log
Lightning Knight The Log
Fire Spirit Zap The Log
Fire Spirit Zap Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Zap Lightning Ice Wizard
The Log Zap Lightning
Lightning Fire Spirit Elite Barbarians
Lightning Zap Knight The Log
Lightning Fire Spirit Zap
Lightning Fire Spirit Knight Elite Barbarians The Log
Lightning
Lightning Zap Elite Barbarians The Log
Lightning Zap The Log
Lightning The Log
Lightning
Lightning
Lightning Fire Spirit Zap The Log
Lightning Fire Spirit Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Fire Spirit Ice Wizard
The Log Zap Lightning Ice Wizard
Lightning Zap The Log
Lightning Zap The Log
Elite Barbarians Lightning Fire Spirit Zap Ice Wizard
Zap Lightning
Lightning Elite Barbarians
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Fire Spirit
Lightning Fire Spirit Zap Ice Wizard
The Log
Lightning Knight
The Log Zap Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Lightning The Log
Zap Lightning
Lightning Zap The Log

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