My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Dark Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Fire Spirit Inferno Dragon Ram Rider
Zap
Fire Spirit Mortar Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Fire Spirit Mortar Dark Prince
The Log
Fire Spirit Dark Prince Ram Rider
Earthquake
Mortar
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Dark Prince Inferno Dragon Ram Rider
Fireball
Mortar Inferno Dragon Ram Rider
Poison
Mortar
Lightning
Mortar Dark Prince Inferno Dragon Ram Rider
Rocket
Mortar Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Dark Prince Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mortar Dark Prince Poison Inferno Dragon Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Mortar Dark Prince Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Dark Prince Inferno Dragon Ram Rider
Mortar
Fire Spirit Dark Prince Ram Rider
Dark Prince
Fire Spirit Mortar Poison Lightning Ram Rider
Poison
Dark Prince Ram Rider Mega Knight
Lightning
Ram Rider Dark Prince
Inferno Dragon
Mega Knight Fire Spirit
Ram Rider
Lightning Fire Spirit Mortar Dark Prince Poison Mega Knight
Mega Knight
Inferno Dragon Poison Ram Rider

Defense Synergies 0 5

Fire Spirit
Mortar
Poison Inferno Dragon
Dark Prince
Poison
Poison
Mortar Dark Prince Mega Knight
Lightning
Inferno Dragon
Mortar Mega Knight
Ram Rider
Mega Knight
Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Ram Rider
Inferno Dragon Mortar Dark Prince Ram Rider Mega Knight
Mortar Ram Rider Mega Knight Fire Spirit Dark Prince Lightning Inferno Dragon
Inferno Dragon Mortar Dark Prince Ram Rider Mega Knight
Lightning Dark Prince Poison Mega Knight
Fire Spirit Dark Prince Mega Knight
Lightning Inferno Dragon Ram Rider Fire Spirit Mortar Poison
Lightning Poison Ram Rider Mega Knight
Inferno Dragon Mortar
Fire Spirit Dark Prince Mega Knight
Poison Dark Prince Ram Rider Mega Knight
Inferno Dragon Poison Ram Rider
Mortar Mega Knight Fire Spirit Dark Prince Lightning Ram Rider
Fire Spirit Mega Knight Mortar Dark Prince Poison
Inferno Dragon Mortar Ram Rider Mega Knight
Mortar Lightning Inferno Dragon Ram Rider Mega Knight
Mega Knight Mortar Dark Prince Poison
Fire Spirit Mortar Mega Knight Dark Prince Ram Rider
Mortar Poison Fire Spirit Dark Prince Inferno Dragon Ram Rider Mega Knight
Mortar Inferno Dragon Ram Rider
Dark Prince Mega Knight Fire Spirit Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Poison Mortar Lightning Inferno Dragon Mega Knight
Mega Knight Dark Prince Lightning Ram Rider
Dark Prince Lightning Mega Knight Ram Rider
Dark Prince Inferno Dragon Ram Rider Mega Knight
Fire Spirit Poison Ram Rider
Dark Prince Lightning Ram Rider
Mega Knight Dark Prince Inferno Dragon
Lightning Mega Knight Mortar Dark Prince Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Lightning Mega Knight Dark Prince Poison
Dark Prince Lightning Mega Knight Ram Rider
Mega Knight
Mortar Dark Prince Poison Lightning Inferno Dragon
Poison Mega Knight Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Mortar
Mortar Poison Ram Rider
Lightning Poison
Lightning Dark Prince Poison
Poison Fire Spirit Mortar Dark Prince Mega Knight
Poison Fire Spirit Ram Rider
Fire Spirit Mortar Poison
Poison Fire Spirit Lightning Ram Rider
Poison Mortar Lightning Ram Rider
Lightning Fire Spirit Poison
Poison Lightning Mortar Dark Prince Ram Rider
Poison Lightning Fire Spirit
Poison Lightning Fire Spirit Mortar
Lightning Mortar Poison
Lightning Mortar Poison
Lightning Mortar Poison
Lightning Mortar Poison Mega Knight
Lightning Mortar Poison
Lightning
Lightning Fire Spirit Mortar Dark Prince Poison Mega Knight
Lightning Fire Spirit Mortar Poison Mega Knight
Lightning Poison Mega Knight
Lightning Poison
Lightning
Lightning Mortar Poison
Poison Fire Spirit Mortar Dark Prince Mega Knight
Inferno Dragon
Mortar Poison Lightning Ram Rider
Lightning Mortar Poison Ram Rider Mega Knight
Poison Lightning Mortar
Poison Lightning Fire Spirit
Lightning Poison
Lightning
Poison Lightning Mortar Mega Knight
Lightning Poison
Mega Knight
Poison Lightning
Lightning Fire Spirit Dark Prince
Poison Lightning Fire Spirit Ram Rider
Poison Lightning Dark Prince Mega Knight
Mortar Poison Lightning
Lightning Poison
Dark Prince Mega Knight
Poison Lightning
Poison Lightning
Poison Lightning Mortar Dark Prince Mega Knight

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