My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Inferno Dragon
Barbarian Barrel
Archers Knight Executioner
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Executioner Inferno Dragon
Fireball
Archers Executioner Inferno Dragon
Poison
Archers Executioner
Lightning
Knight Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tornado Inferno Dragon Giant Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Archers Knight Executioner
Archers
Knight Zap Giant Inferno Dragon
Knight
Archers Executioner Zap
Giant
Zap Lightning Archers Tornado Executioner
Tornado
Zap Executioner Giant
Executioner
Knight Tornado Zap Giant
Lightning
Giant
Inferno Dragon
Archers

Defense Synergies 3 8

Zap
Archers Knight Tornado Executioner Inferno Dragon
Archers
Knight Zap Tornado
Knight
Archers Executioner Zap Tornado
Giant
Tornado
Executioner Zap Archers Knight Inferno Dragon
Executioner
Knight Tornado Zap
Lightning
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Executioner
Inferno Dragon Zap Knight Executioner
Tornado Archers Knight Executioner Lightning Inferno Dragon
Inferno Dragon Knight
Lightning Tornado
Tornado Zap Archers Executioner
Tornado Lightning Inferno Dragon Zap Archers Executioner
Lightning Zap
Inferno Dragon Tornado
Knight Tornado Archers
Archers Executioner Zap Knight Tornado
Executioner Inferno Dragon Zap Archers Tornado
Zap Knight Lightning
Executioner Zap Tornado
Inferno Dragon Knight
Tornado Zap Lightning Inferno Dragon
Knight Tornado Executioner
Zap Archers Knight Tornado Executioner
Zap Tornado Executioner Archers Knight Inferno Dragon
Tornado Inferno Dragon
Archers Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Executioner Lightning Inferno Dragon
Zap Knight Lightning
Lightning Zap Knight Tornado
Knight Executioner Inferno Dragon
Executioner Zap Archers Tornado
Archers Knight Lightning
Knight Inferno Dragon
Zap Lightning Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Lightning Zap Tornado
Lightning Knight Executioner
Archers Executioner
Zap Archers Knight Tornado Executioner Lightning Inferno Dragon
Executioner Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Tornado Executioner
Lightning
Lightning Knight
Executioner Zap
Executioner Zap Tornado
Archers Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado
Lightning Zap Knight Tornado
Lightning Zap Archers Tornado Executioner
Lightning Knight Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Archers Executioner
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner Lightning
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Archers Tornado Executioner
Zap Lightning
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Archers
Lightning Zap Archers Tornado Executioner
Lightning Knight Executioner
Zap Executioner Lightning
Lightning Zap Tornado
Executioner
Zap Tornado Lightning
Zap Tornado Executioner Lightning
Lightning Zap Tornado Executioner

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