My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Giant Skeleton Graveyard
Giant Snowball
Bats Minions Dart Goblin Graveyard
Zap
Bats Minions Dart Goblin Graveyard
Barbarian Barrel
Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost Graveyard
The Log
Elite Barbarians Dart Goblin Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Bats Minions Dart Goblin Graveyard
Royal Delivery
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost Graveyard
Fireball
Minions Elite Barbarians Dart Goblin
Poison
Bats Minions Dart Goblin Graveyard
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Dart Goblin Royal Ghost Graveyard Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Dart Goblin Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Minions Elite Barbarians Graveyard
Minions
Bats Elite Barbarians Giant Skeleton Graveyard
Elite Barbarians
Bats Minions Dart Goblin Royal Ghost Graveyard
Dart Goblin
Elite Barbarians Giant Skeleton Graveyard
Giant Skeleton
Bats Minions Dart Goblin Lightning Graveyard
Lightning
Giant Skeleton
Royal Ghost
Elite Barbarians
Graveyard
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton

Defense Synergies 0 7

Bats
Minions Dart Goblin Giant Skeleton
Minions
Bats Dart Goblin Giant Skeleton
Elite Barbarians
Dart Goblin
Dart Goblin
Bats Minions Elite Barbarians Giant Skeleton
Giant Skeleton
Bats Minions Dart Goblin
Lightning
Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Dart Goblin
Elite Barbarians Bats Minions Dart Goblin
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton Lightning
Elite Barbarians Bats Minions Dart Goblin
Lightning Elite Barbarians Giant Skeleton
Bats Minions Dart Goblin Royal Ghost
Bats Minions Dart Goblin Lightning
Lightning Dart Goblin Giant Skeleton
Minions Elite Barbarians
Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost
Bats Minions Dart Goblin Giant Skeleton Royal Ghost
Minions Bats Dart Goblin
Bats Minions Elite Barbarians Giant Skeleton Lightning
Bats Minions Dart Goblin Royal Ghost
Elite Barbarians
Elite Barbarians Lightning
Bats Minions Elite Barbarians
Bats Minions Elite Barbarians Dart Goblin Royal Ghost
Bats Minions Dart Goblin Giant Skeleton Royal Ghost
Elite Barbarians Dart Goblin
Royal Ghost Bats Minions Elite Barbarians Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Royal Ghost
Elite Barbarians Lightning Royal Ghost
Giant Skeleton Bats Minions Elite Barbarians Lightning
Giant Skeleton Lightning Bats Elite Barbarians
Giant Skeleton Elite Barbarians
Bats Minions Dart Goblin
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton Lightning
Giant Skeleton Elite Barbarians
Giant Skeleton Lightning Bats Minions Elite Barbarians
Dart Goblin
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton
Lightning Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Lightning
Dart Goblin
Elite Barbarians Bats Minions Dart Goblin Giant Skeleton Lightning
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Giant Skeleton Royal Ghost
Dart Goblin Royal Ghost
Lightning Dart Goblin Giant Skeleton
Lightning Dart Goblin Giant Skeleton
Bats Minions Dart Goblin
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Bats Minions Elite Barbarians
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Elite Barbarians Dart Goblin
Lightning Minions Dart Goblin
Lightning Elite Barbarians Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Bats Minions Lightning
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Minions Giant Skeleton
Lightning
Lightning
Lightning
Dart Goblin Lightning Royal Ghost
Lightning
Lightning Dart Goblin
Elite Barbarians Lightning Bats Dart Goblin
Lightning Bats Minions Dart Goblin
Lightning Elite Barbarians
Lightning Dart Goblin
Lightning
Giant Skeleton
Lightning
Lightning Bats Minions Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Dart Goblin Lightning
Lightning Giant Skeleton
Elite Barbarians Dart Goblin
Bats Minions Elite Barbarians Dart Goblin Giant Skeleton Lightning
Bats Dart Goblin Lightning
Lightning Dart Goblin Giant Skeleton Royal Ghost

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