My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Baby Dragon
Zap
Furnace Inferno Tower
Barbarian Barrel
Bomb Tower Furnace Inferno Tower
The Log
Furnace
Earthquake
Bomb Tower Furnace Inferno Tower
Arrows
Furnace
Royal Delivery
Baby Dragon
Fireball
Bomb Tower Furnace Inferno Tower Baby Dragon
Poison
Bomb Tower Furnace Inferno Tower
Lightning
Bomb Tower Furnace Inferno Tower Baby Dragon
Rocket
Bomb Tower Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Fireball Bomb Tower Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Fireball Bomb Tower Furnace Baby Dragon Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Earthquake Fireball Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Fireball Furnace Baby Dragon
Earthquake
Zap Fireball Furnace
Fireball
Zap Earthquake Baby Dragon
Bomb Tower
Furnace
Zap Earthquake Baby Dragon
Inferno Tower
Baby Dragon
Zap Fireball Furnace Lightning
Lightning
Baby Dragon

Defense Synergies 2 13

Zap
Fireball Bomb Tower Earthquake Furnace Inferno Tower Baby Dragon
Earthquake
Zap Fireball Bomb Tower Furnace Inferno Tower
Fireball
Zap Earthquake Bomb Tower Inferno Tower
Bomb Tower
Zap Earthquake Fireball Baby Dragon
Furnace
Zap Earthquake Baby Dragon
Inferno Tower
Zap Earthquake Fireball Baby Dragon
Baby Dragon
Zap Bomb Tower Furnace Inferno Tower
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Zap Fireball Inferno Tower Baby Dragon
Bomb Tower Inferno Tower Zap Furnace
Bomb Tower Furnace Inferno Tower Lightning
Bomb Tower Inferno Tower Furnace
Lightning Earthquake Fireball Bomb Tower
Fireball Zap Earthquake Bomb Tower Furnace Baby Dragon
Furnace Inferno Tower Lightning Zap Fireball Bomb Tower Baby Dragon
Earthquake Lightning Zap Fireball Bomb Tower Inferno Tower Baby Dragon
Inferno Tower Bomb Tower Furnace
Inferno Tower
Zap Earthquake Fireball Bomb Tower Furnace Baby Dragon
Inferno Tower Zap Fireball Furnace Baby Dragon
Bomb Tower Furnace Inferno Tower Zap Earthquake Fireball Lightning
Fireball Bomb Tower Zap Earthquake Furnace Baby Dragon
Inferno Tower Bomb Tower Furnace
Bomb Tower Inferno Tower Zap Fireball Furnace Lightning
Bomb Tower Fireball Furnace Inferno Tower
Fireball Bomb Tower Zap Furnace Baby Dragon
Zap Earthquake Bomb Tower Furnace Baby Dragon Fireball
Bomb Tower Inferno Tower
Earthquake Fireball Bomb Tower Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace Inferno Tower
Fireball Zap Bomb Tower Baby Dragon Lightning
Zap Bomb Tower Furnace Inferno Tower Lightning
Lightning Zap Fireball Inferno Tower
Inferno Tower
Fireball Furnace Zap Bomb Tower Baby Dragon
Fireball Bomb Tower Furnace Inferno Tower Lightning
Inferno Tower Bomb Tower
Zap Lightning Fireball Bomb Tower Inferno Tower Baby Dragon
Inferno Tower
Bomb Tower Inferno Tower
Lightning Zap Fireball
Lightning Fireball Bomb Tower Inferno Tower
Fireball Bomb Tower Furnace Baby Dragon
Inferno Tower Zap Fireball Bomb Tower Furnace Baby Dragon Lightning
Zap Earthquake Fireball Bomb Tower Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Lightning Baby Dragon
Fireball Zap Baby Dragon
Earthquake Lightning Fireball Baby Dragon
Earthquake Lightning Fireball
Fireball Zap Earthquake Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon
Earthquake Furnace Baby Dragon
Earthquake Fireball Zap Baby Dragon Lightning
Fireball Zap Lightning
Lightning Fireball
Lightning Zap Earthquake Fireball
Fireball Lightning Zap Baby Dragon
Earthquake Lightning Fireball Baby Dragon
Earthquake Lightning Fireball Baby Dragon
Earthquake Lightning Zap Fireball Furnace Baby Dragon
Earthquake Lightning Zap Fireball Furnace Baby Dragon
Earthquake Lightning Fireball Furnace Baby Dragon
Lightning Earthquake Fireball
Lightning
Lightning Zap Earthquake Fireball Baby Dragon
Lightning Zap Earthquake Fireball Baby Dragon
Lightning Earthquake Fireball Baby Dragon
Lightning Fireball
Lightning
Earthquake Lightning Zap Fireball Baby Dragon
Zap Earthquake Fireball Furnace Baby Dragon
Fireball Zap Earthquake Baby Dragon Lightning
Fireball Lightning Zap Baby Dragon
Fireball Lightning Zap Baby Dragon
Lightning Zap Fireball Furnace Baby Dragon
Zap Lightning Fireball
Lightning Fireball
Lightning Zap Earthquake Fireball
Zap Lightning Fireball
Earthquake Fireball Lightning
Zap Earthquake Lightning Fireball
Fireball Lightning Zap Baby Dragon
Fireball
Fireball Lightning Baby Dragon
Zap Earthquake Fireball Baby Dragon Lightning
Lightning Zap Fireball
Zap Fireball Baby Dragon Lightning
Zap Fireball Lightning
Lightning Zap Fireball Baby Dragon

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