My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Baby Dragon
Zap
Minions Battle Ram
Barbarian Barrel
Knight Goblin Cage Battle Ram
The Log
Goblin Cage Battle Ram
Earthquake
Goblin Cage
Arrows
Minions
Royal Delivery
Knight Minions Goblin Cage Battle Ram Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Cage Battle Ram Baby Dragon
Poison
Minions Goblin Cage
Lightning
Knight Goblin Cage Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Fireball Goblin Cage Battle Ram Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Fireball Goblin Cage

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Battle Ram Baby Dragon Fireball
Minions
Knight Goblin Cage Battle Ram Baby Dragon P.E.K.K.A
Fireball
Knight Battle Ram Baby Dragon
Goblin Cage
Minions Battle Ram Baby Dragon
Battle Ram
Knight Minions Fireball Goblin Cage Baby Dragon Lightning P.E.K.K.A
Baby Dragon
Knight Minions Fireball Goblin Cage Battle Ram Lightning P.E.K.K.A
Lightning
Battle Ram Baby Dragon
P.E.K.K.A
Minions Battle Ram Baby Dragon

Defense Synergies 1 9

Knight
Minions Fireball Goblin Cage Baby Dragon
Minions
Knight Goblin Cage Baby Dragon P.E.K.K.A
Fireball
Knight Goblin Cage
Goblin Cage
Knight Minions Fireball Baby Dragon
Battle Ram
Baby Dragon
Knight Minions Goblin Cage P.E.K.K.A
Lightning
P.E.K.K.A
Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Fireball Goblin Cage Baby Dragon
P.E.K.K.A Knight Minions Goblin Cage
Goblin Cage P.E.K.K.A Knight Minions Lightning
Goblin Cage P.E.K.K.A Knight Minions
Lightning Fireball Goblin Cage P.E.K.K.A
Fireball Minions Baby Dragon
Minions Lightning Fireball Goblin Cage Baby Dragon
Lightning Fireball Goblin Cage Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Cage
Knight
Minions Knight Fireball Baby Dragon
Minions Fireball Baby Dragon
Goblin Cage P.E.K.K.A Knight Minions Fireball Lightning
Fireball Minions Goblin Cage Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Goblin Cage
Fireball Goblin Cage Lightning P.E.K.K.A
Knight Minions Fireball Goblin Cage P.E.K.K.A
Fireball Goblin Cage Knight Minions Baby Dragon
Goblin Cage Baby Dragon Knight Minions Fireball
P.E.K.K.A Goblin Cage
Knight Minions Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage P.E.K.K.A
Fireball Knight Baby Dragon Lightning
P.E.K.K.A Knight Minions Goblin Cage Lightning
Lightning P.E.K.K.A Knight Fireball Goblin Cage
P.E.K.K.A Knight Goblin Cage
Fireball Minions Baby Dragon
P.E.K.K.A Knight Minions Fireball Goblin Cage Lightning
P.E.K.K.A Knight Goblin Cage
Goblin Cage Lightning P.E.K.K.A Knight Minions Fireball Baby Dragon
P.E.K.K.A Goblin Cage
P.E.K.K.A Knight Minions Goblin Cage
Lightning P.E.K.K.A Fireball Goblin Cage
Lightning P.E.K.K.A Knight Fireball Goblin Cage
Fireball Goblin Cage Baby Dragon
Knight Minions Fireball Goblin Cage Baby Dragon Lightning P.E.K.K.A
Minions Fireball Goblin Cage Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Baby Dragon
Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Knight Fireball
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Minions Fireball
Lightning Knight Fireball
Fireball Lightning Baby Dragon
Lightning Knight Fireball Baby Dragon
Lightning Minions Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball
Minions Lightning
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Minions Fireball Baby Dragon
Lightning Fireball
Lightning
Lightning Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Lightning
Fireball Lightning Baby Dragon
Fireball Lightning Baby Dragon
Lightning Fireball Baby Dragon
Lightning Minions Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
P.E.K.K.A
Fireball Lightning
Lightning Minions Fireball
Fireball Lightning Baby Dragon
Fireball
Fireball Lightning Knight Baby Dragon
Fireball Baby Dragon Lightning
Lightning Fireball
P.E.K.K.A
Minions Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: