My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Tombstone Baby Dragon Miner Lava Hound
Zap
Tombstone Lava Hound
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Mini P.E.K.K.A Baby Dragon Miner Electro Wizard Lava Hound
Fireball
Tombstone Baby Dragon Electro Wizard Lava Hound
Poison
Tombstone Electro Wizard Lava Hound
Lightning
Tombstone Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Miner Mini P.E.K.K.A Baby Dragon Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tombstone Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Mini P.E.K.K.A Miner
Tombstone
Mini P.E.K.K.A
Arrows Baby Dragon The Log Electro Wizard
Baby Dragon
Lava Hound Mini P.E.K.K.A Miner Electro Wizard
The Log
Mini P.E.K.K.A Miner
Miner
Lava Hound Arrows Baby Dragon The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Baby Dragon Miner
Lava Hound
Arrows Baby Dragon Miner

Defense Synergies 2 8

Arrows
Tombstone Mini P.E.K.K.A
Tombstone
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Baby Dragon
Baby Dragon
Tombstone Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Baby Dragon Miner Electro Wizard
Miner
The Log
Electro Wizard
Mini P.E.K.K.A Tombstone The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Tombstone The Log Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Arrows Tombstone Mini P.E.K.K.A The Log
Arrows The Log Baby Dragon Electro Wizard
Electro Wizard Arrows Tombstone Baby Dragon
Arrows Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Arrows Tombstone Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Tombstone Mini P.E.K.K.A The Log Electro Wizard
Arrows Tombstone Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Arrows Tombstone Mini P.E.K.K.A Electro Wizard
Arrows Tombstone Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Tombstone Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Baby Dragon The Log Miner
Tombstone Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Tombstone Mini P.E.K.K.A
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Mini P.E.K.K.A
Electro Wizard Tombstone Mini P.E.K.K.A Baby Dragon The Log
Tombstone
Tombstone Mini P.E.K.K.A
Arrows The Log Electro Wizard
Mini P.E.K.K.A Tombstone
Baby Dragon
Tombstone Electro Wizard Mini P.E.K.K.A Baby Dragon The Log
Arrows Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner Electro Wizard
Arrows Baby Dragon The Log Miner
Arrows The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Mini P.E.K.K.A Electro Wizard
Miner Arrows The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log Miner
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log Miner
Arrows Electro Wizard
Arrows The Log
Electro Wizard Tombstone
Arrows Baby Dragon Electro Wizard
Arrows The Log
Miner Mini P.E.K.K.A Baby Dragon Electro Wizard
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Miner Electro Wizard

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