My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon P.E.K.K.A Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Tombstone Balloon Inferno Dragon Lava Hound
Zap
Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Wizard Balloon P.E.K.K.A Inferno Dragon Lava Hound
Fireball
Tombstone Wizard Balloon Inferno Dragon Lava Hound
Poison
Tombstone Wizard Balloon Lava Hound
Lightning
Tombstone Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Rage P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Inferno Dragon Wizard Balloon Rocket P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tombstone Inferno Dragon Wizard

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Rage Balloon P.E.K.K.A
Rocket
Lava Hound
Rage
Balloon Wizard
Balloon
Rage Lava Hound Wizard
P.E.K.K.A
Wizard
Inferno Dragon
Lava Hound
Lava Hound
Balloon Inferno Dragon Rocket

Defense Synergies 0 4

Tombstone
Wizard Rocket Inferno Dragon
Wizard
Tombstone P.E.K.K.A
Rocket
Tombstone
Rage
Balloon
P.E.K.K.A
Wizard
Inferno Dragon
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Wizard
P.E.K.K.A Inferno Dragon Tombstone
Rocket P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Tombstone
Tombstone Rocket P.E.K.K.A
Rocket Inferno Dragon Tombstone Wizard
Rocket P.E.K.K.A
P.E.K.K.A Inferno Dragon Tombstone
Tombstone Wizard
Inferno Dragon Wizard
Tombstone P.E.K.K.A Wizard Rocket
Wizard Rocket Tombstone P.E.K.K.A
P.E.K.K.A Inferno Dragon Tombstone
Rocket P.E.K.K.A Inferno Dragon
Wizard Tombstone P.E.K.K.A
Tombstone Wizard
Wizard Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Wizard Rocket Inferno Dragon
Tombstone P.E.K.K.A Rocket
Rocket P.E.K.K.A
P.E.K.K.A Tombstone Inferno Dragon
Wizard Rocket
Rocket P.E.K.K.A Tombstone
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Tombstone
Rocket P.E.K.K.A
Rocket P.E.K.K.A Tombstone Wizard
Wizard
Tombstone Rocket P.E.K.K.A Inferno Dragon
Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Inferno Dragon
Wizard
Wizard
Rocket
Wizard
Rocket Wizard
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Tombstone Rocket
Rocket Wizard
Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket
Rocket
Rocket

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