My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Lava Hound
Giant Snowball
Fire Spirit Skeleton Army Miner Lava Hound
Zap
Fire Spirit Skeleton Army Lava Hound
Barbarian Barrel
Fire Spirit Wizard Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Wizard Skeleton Army Miner Lava Hound
Fireball
Wizard Skeleton Army Lava Hound
Poison
Wizard Skeleton Army Lava Hound
Lightning
Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Arrows Skeleton Army Miner Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Ice Golem Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Ice Golem
Zap
Arrows Miner Fire Spirit Ice Golem Lava Hound
Arrows
Zap Lava Hound Miner
Ice Golem
Fire Spirit Zap Miner
Wizard
Miner
Skeleton Army
Lava Hound
Miner
Fire Spirit Zap Lava Hound Arrows Ice Golem Wizard
Lava Hound
Arrows Miner Zap Skeleton Army

Defense Synergies 0 9

Fire Spirit
Zap Ice Golem
Zap
Fire Spirit Arrows Ice Golem Skeleton Army Miner
Arrows
Zap Ice Golem
Ice Golem
Fire Spirit Zap Arrows Wizard
Wizard
Ice Golem Skeleton Army
Skeleton Army
Zap Wizard
Miner
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Wizard
Skeleton Army Zap
Skeleton Army Fire Spirit
Skeleton Army
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Zap
Fire Spirit Zap Arrows Wizard
Zap Arrows Ice Golem
Skeleton Army
Skeleton Army Fire Spirit Ice Golem Miner
Skeleton Army Zap Arrows Ice Golem Wizard
Arrows Zap Wizard
Skeleton Army Fire Spirit Zap Wizard
Fire Spirit Wizard Skeleton Army Zap Arrows
Skeleton Army
Skeleton Army Zap
Wizard Arrows Skeleton Army
Fire Spirit Arrows Zap Wizard Skeleton Army
Zap Arrows Wizard Fire Spirit Ice Golem
Wizard Skeleton Army Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Ice Golem
Zap Arrows Ice Golem Wizard Miner
Skeleton Army Zap Ice Golem
Skeleton Army Zap Ice Golem
Skeleton Army
Fire Spirit Arrows Wizard Zap Ice Golem
Skeleton Army Ice Golem
Skeleton Army
Zap Ice Golem Skeleton Army
Skeleton Army
Skeleton Army Zap Arrows
Skeleton Army Ice Golem Wizard
Wizard Skeleton Army
Skeleton Army Zap Ice Golem
Arrows Zap Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Zap Miner
Arrows Miner
Arrows Ice Golem
Wizard Fire Spirit Zap Arrows
Arrows Wizard Fire Spirit Zap Ice Golem
Fire Spirit Arrows Wizard
Arrows Fire Spirit Zap Ice Golem Wizard
Arrows Miner Zap Wizard
Fire Spirit
Miner Zap Arrows Wizard
Fire Spirit Zap Arrows Wizard
Fire Spirit Ice Golem Miner
Arrows
Zap Arrows Ice Golem
Zap Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Zap Arrows Wizard
Fire Spirit Zap Arrows Wizard Miner
Arrows Wizard
Zap Arrows
Zap Arrows Ice Golem Fire Spirit Wizard
Arrows Miner Zap Wizard
Zap Arrows Wizard Miner
Miner Zap Arrows
Fire Spirit Zap Arrows Ice Golem Wizard
Zap Wizard
Zap Arrows Wizard Miner
Zap Arrows
Arrows Wizard
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Arrows Wizard
Arrows
Miner Wizard
Arrows Zap Ice Golem Wizard
Zap Arrows
Zap
Zap
Zap Miner

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