My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Witch Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Clone Lava Hound
Giant Snowball
Bats Hog Rider Clone Witch Lumberjack Lava Hound
Zap
Bats Clone Witch Lava Hound
Barbarian Barrel
Rascals Clone Witch Lumberjack
The Log
Rascals Hog Rider Clone Witch Lumberjack
Earthquake
Hog Rider Clone Witch
Arrows
Bats Rascals Clone Witch Lava Hound
Royal Delivery
Bats Rascals Hog Rider Clone Witch Lumberjack Lava Hound
Fireball
Rascals Hog Rider Clone Witch Lumberjack Lava Hound
Poison
Bats Rascals Clone Witch Lava Hound
Lightning
Witch Lumberjack
Rocket
Rascals Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Clone Hog Rider Lumberjack Rascals Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Clone Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Lava Hound Rascals Clone Lumberjack
Arrows
Hog Rider Lava Hound Lumberjack
Rascals
Bats Hog Rider Lumberjack
Hog Rider
Bats Arrows Rascals Witch Lumberjack
Clone
Lava Hound Bats Witch Lumberjack
Witch
Hog Rider Clone Lumberjack Lava Hound
Lumberjack
Bats Arrows Rascals Hog Rider Clone Witch Lava Hound
Lava Hound
Bats Arrows Clone Witch Lumberjack

Defense Synergies 0 4

Bats
Rascals Lumberjack
Arrows
Lumberjack
Rascals
Bats
Hog Rider
Clone
Witch
Lumberjack
Lumberjack
Bats Arrows Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Bats Rascals Witch
Witch Lumberjack Bats Rascals
Witch Lumberjack Bats Rascals
Arrows Lumberjack
Arrows Bats Rascals Lumberjack
Bats Arrows Rascals Witch
Arrows Rascals
Witch Rascals Lumberjack
Rascals Lumberjack
Bats Witch Arrows Rascals Lumberjack
Arrows Bats Rascals Witch
Lumberjack Bats Rascals Witch
Bats Arrows Rascals Witch Lumberjack
Rascals Lumberjack
Rascals Lumberjack
Bats Arrows Rascals Witch Lumberjack
Arrows Bats Rascals Witch Lumberjack
Arrows Witch Bats Rascals Lumberjack
Lumberjack
Rascals Bats Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Witch
Arrows Lumberjack
Lumberjack Bats Rascals Witch
Lumberjack Bats Rascals
Rascals Witch Lumberjack
Arrows Bats Rascals Witch
Rascals Bats Witch Lumberjack
Rascals Lumberjack
Bats Witch
Witch
Bats Rascals Witch Lumberjack
Arrows
Rascals Witch Lumberjack
Rascals Witch
Rascals Witch Bats Lumberjack
Bats Arrows Rascals Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows
Arrows
Arrows Rascals
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Lumberjack
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Witch
Arrows Witch
Arrows
Rascals Lumberjack
Arrows
Arrows
Bats Rascals Witch
Bats Witch
Witch

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