My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Lava Hound
Giant Snowball
Musketeer Guards Baby Dragon Balloon Lava Hound
Zap
Guards Balloon Lava Hound
Barbarian Barrel
Musketeer Valkyrie Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Musketeer Valkyrie Guards Baby Dragon Balloon Lava Hound
Fireball
Musketeer Baby Dragon Balloon Lava Hound
Poison
Musketeer Guards Balloon Lava Hound
Lightning
Musketeer Valkyrie Baby Dragon Balloon
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Musketeer Valkyrie Baby Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Baby Dragon The Log
Musketeer
Valkyrie Baby Dragon Balloon The Log
Valkyrie
Musketeer Balloon Baby Dragon
Guards
The Log Lava Hound
Baby Dragon
Lava Hound Fireball Musketeer Valkyrie Balloon
Balloon
Valkyrie Lava Hound Musketeer Baby Dragon The Log
The Log
Fireball Musketeer Guards Balloon
Lava Hound
Fireball Baby Dragon Balloon Guards

Defense Synergies 4 8

Fireball
The Log Musketeer Valkyrie
Musketeer
Valkyrie Guards The Log Fireball Baby Dragon
Valkyrie
Musketeer Fireball Baby Dragon The Log
Guards
Musketeer Baby Dragon The Log
Baby Dragon
Musketeer Valkyrie Guards The Log
Balloon
The Log
Fireball Musketeer Valkyrie Guards Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Baby Dragon The Log
Musketeer Valkyrie The Log
Musketeer Valkyrie
Musketeer Valkyrie Guards
Fireball Valkyrie The Log
Fireball The Log Musketeer Valkyrie Guards Baby Dragon
Musketeer Fireball Baby Dragon
Fireball Musketeer Valkyrie Baby Dragon The Log
Musketeer
Guards Musketeer Valkyrie
Valkyrie Guards Fireball Musketeer Baby Dragon The Log
Musketeer Fireball Baby Dragon
Fireball Musketeer Valkyrie Guards The Log
Fireball Valkyrie Guards Baby Dragon The Log
Fireball The Log
Fireball Musketeer Valkyrie
Fireball Musketeer Valkyrie Guards Baby Dragon The Log
Valkyrie Baby Dragon The Log Fireball Musketeer Guards
Musketeer
Valkyrie Fireball Musketeer Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Musketeer Valkyrie Baby Dragon The Log
Guards Musketeer Valkyrie The Log
Valkyrie Guards Fireball Musketeer The Log
Musketeer Valkyrie Guards
Fireball Musketeer Baby Dragon
Guards Fireball Musketeer Valkyrie
Valkyrie
Fireball Valkyrie Baby Dragon The Log
Musketeer Guards
Musketeer Valkyrie Guards
Fireball Valkyrie Guards The Log
Fireball Valkyrie Guards
Fireball Musketeer Valkyrie Baby Dragon
Guards Fireball Musketeer Valkyrie Baby Dragon The Log
Valkyrie Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer Valkyrie Guards The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Musketeer Guards
Fireball Musketeer Valkyrie The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Fireball Musketeer Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Guards
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Guards
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Valkyrie Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Guards Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log

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