My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Lava Hound
Giant Snowball
Bats Flying Machine Skeleton Army Clone Baby Dragon Electro Dragon Lava Hound
Zap
Bats Flying Machine Skeleton Army Clone Lava Hound
Barbarian Barrel
Skeleton Army Clone
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Bats Flying Machine Skeleton Army Clone Lava Hound
Royal Delivery
Bats Flying Machine Skeleton Army Clone Baby Dragon Electro Dragon Lava Hound
Fireball
Flying Machine Skeleton Army Clone Baby Dragon Electro Dragon Lava Hound
Poison
Bats Flying Machine Skeleton Army Clone Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Tornado Flying Machine Baby Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Clone Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Baby Dragon
Flying Machine
Lava Hound Bats Clone Baby Dragon Electro Dragon
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Flying Machine Baby Dragon
Tornado
Baby Dragon Electro Dragon
Baby Dragon
Tornado Lava Hound Bats Flying Machine Clone Electro Dragon
Electro Dragon
Lava Hound Flying Machine Tornado Baby Dragon
Lava Hound
Bats Flying Machine Clone Baby Dragon Electro Dragon Skeleton Army

Defense Synergies 0 8

Bats
Baby Dragon
Flying Machine
Skeleton Army Baby Dragon Electro Dragon
Skeleton Army
Flying Machine Electro Dragon
Clone
Tornado
Baby Dragon Electro Dragon
Baby Dragon
Bats Flying Machine Tornado Electro Dragon
Electro Dragon
Flying Machine Skeleton Army Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Electro Dragon
Skeleton Army Bats Flying Machine Electro Dragon
Skeleton Army Tornado Bats Electro Dragon
Skeleton Army Bats Electro Dragon
Skeleton Army Tornado
Skeleton Army Tornado Bats Flying Machine Baby Dragon Electro Dragon
Bats Tornado Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Skeleton Army Tornado
Skeleton Army Tornado
Bats Skeleton Army Flying Machine Tornado Baby Dragon Electro Dragon
Bats Flying Machine Tornado Baby Dragon Electro Dragon
Skeleton Army Bats Flying Machine Electro Dragon
Skeleton Army Bats Tornado Baby Dragon Electro Dragon
Skeleton Army
Skeleton Army Tornado
Bats Skeleton Army Tornado Electro Dragon
Bats Flying Machine Skeleton Army Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Bats Flying Machine Electro Dragon
Tornado
Skeleton Army Bats Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Flying Machine Baby Dragon Electro Dragon
Skeleton Army Bats Electro Dragon
Skeleton Army Bats Tornado
Skeleton Army
Bats Flying Machine Tornado Baby Dragon Electro Dragon
Skeleton Army Bats Flying Machine
Skeleton Army
Electro Dragon Bats Flying Machine Skeleton Army Tornado Baby Dragon
Skeleton Army
Bats Flying Machine Electro Dragon
Skeleton Army Tornado
Skeleton Army
Flying Machine Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Bats Flying Machine Tornado Baby Dragon
Bats Flying Machine Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Electro Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine
Baby Dragon
Bats Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Tornado Electro Dragon
Bats Tornado Electro Dragon
Flying Machine Tornado Electro Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Tornado
Bats
Flying Machine Baby Dragon Electro Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Baby Dragon
Tornado
Tornado
Flying Machine Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Bats Flying Machine Tornado Baby Dragon Electro Dragon
Electro Dragon Bats Flying Machine
Electro Dragon
Electro Dragon
Bats Flying Machine Skeleton Army Electro Dragon
Flying Machine Tornado Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon
Tornado
Flying Machine Electro Dragon
Electro Dragon Bats Flying Machine Tornado Baby Dragon
Bats Flying Machine Tornado Electro Dragon
Electro Dragon Flying Machine Tornado Baby Dragon

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